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submitted 2 days ago by ryujin470@fedia.io to c/gaming@beehaw.org

It's because BotW was very influential, more than previous Zelda games?

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[-] Elkenders@feddit.uk 8 points 1 day ago

Top of my head, aesthetically, Genshin Impact, Ocean Horn, maybe Pokémon.

[-] Viri4thus@feddit.org 15 points 1 day ago

You mean, aesthetically, Shadow of the Colossus, Ico and the Last Guardian? The games BotW aped? And that's just aesthetically. BotW is every single Ubisoft open world dumbed down for children with a couple of garry's mod dodaads added to the mix. The execution and polish are top notch but there isn't a single innovative bone to BotW, there's ample refinement but nothing new. I invite you to expand your played games repertoire to include some of the ones I mentioned. Ueda is nothing short of genius.

[-] Zahtu@feddit.org 2 points 12 hours ago

The climbing mechanic was a unique to that time, added with the openworlsd and survivability setup. Sure, other Games Had that before too, but could Not capitalize in IT the Same way, BotW did.

[-] Viri4thus@feddit.org 2 points 12 hours ago

The climbing mechanic was anything but unique, even the circular stamina bar was aping shadow of the colossus, which the climbing mechanic was a copy of. Seriously, I'll never understand the revisionism from Nintendo or Apple fans. Yes, it's a polished product but it's neither innovative nor a 10/10. It's success is completely predicated on marketing and a healthy doses of copium and nostalgium.

[-] Elkenders@feddit.uk 3 points 1 day ago

I've played all of those games. Sorry I don't quite follow your point?

this post was submitted on 21 Nov 2024
10 points (100.0% liked)

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