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Knowing when to put the mouse and keyboard down is hard.

I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area ๐Ÿ˜…

What techniques have you found that help to keep you on track and let you understand when it's time to stop?

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[-] NostraDavid@programming.dev 5 points 10 months ago

I copied John Carmack's .plan style and made it my own: https://github.com/ESWAT/john-carmack-plan-archive/blob/master/by_year/johnc_plan_1996.txt

This way you can track your 4 or 5 tasks for that day, and also track what you did on which day over time.

[-] mrkite@programming.dev 2 points 10 months ago

ah man.. that's a part of the internet I really miss. For those that don't know, the .plan file was a file you put in your home folder, and anyone on the internet could run finger johnc@idsoftware.com (or your own user@server obviously) which would output your status and your .plan and .project files. Which is why people have a copy of John Carmack's .plan file.

[-] EddyNottingham@lemmy.ml 1 points 10 months ago

That's interesting! I do something similar using Obsidian, but not nearly as structured or disciplined. Going to make some changes ๐Ÿ™‚

this post was submitted on 12 Jan 2024
56 points (96.7% liked)

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