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Knowing when to put the mouse and keyboard down is hard.

I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area ๐Ÿ˜…

What techniques have you found that help to keep you on track and let you understand when it's time to stop?

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[-] EddyNottingham@lemmy.ml 1 points 10 months ago

That's interesting! I do something similar using Obsidian, but not nearly as structured or disciplined. Going to make some changes ๐Ÿ™‚

this post was submitted on 12 Jan 2024
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