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submitted 6 months ago* (last edited 6 months ago) by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] Railing5132@lemmy.world 4 points 6 months ago

I get what you're saying, but in the case of the games in question, it's a bit of a chicken-and-egg situation, don't you agree? Get them while they're young and impressionable?

[-] Nacktmull@lemmy.world 7 points 6 months ago* (last edited 6 months ago)

Kids all over they world play fps so imo pixel guns are not the problem, the real guns kids in the US have access to are what makes the difference.

[-] Railing5132@lemmy.world 3 points 6 months ago

Oh, I completely agree. There is no single thing that is the "magic cure". There are a bunch of factors that add up to a fetishization of guns and gun culture / violence in the US. And the incredible availability of guns makes gun violence inevitable.

[-] lucullus@discuss.tchncs.de 6 points 6 months ago

Other countries also have Call of Duty, but not such a big problem with mass shootings. So I don't think its that easy. I think it is more interesting, what the NRA is doing. Such a big and powerful lobby organization should have way more influence, than a video game series.

[-] Railing5132@lemmy.world 3 points 6 months ago

As I mentioned to the other replier, other countries don't have the mass promotion of gun violence coupled with the ready access to an incredible variety of firearms.

[-] PowerCrazy@lemmy.ml 2 points 6 months ago

https://www.statista.com/statistics/249398/lobbying-expenditures-of-the-national-rifle-associaction-in-the-united-states/

You mean the organization that is basically bankrupt and at it's peak spent 5million dollars over a year lobbying? You think they have more influence then a "video game series" that is owned by a company that has around 25billion in assets?

https://investor.activision.com/static-files/d7b4f08d-213b-4bd5-a41b-7497baa9c106

this post was submitted on 25 May 2024
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