[-] Keegen@lemmy.zip 4 points 1 day ago

My favorite frame, and another one that has received a massive power-up since his last thread! I mentioned it before but I love Nezha. Strap in, this will be a long post! I play a lot of tanks. 4/5 of my most played frames are tanks. Nezha was what I finally settled down on after playing Rhino, Inaros and Revenant. He's just such an amazing generalist that it's never a wrong move to bring him, no matter the mission. He's very fast with his Fire Walker + passive which makes him a good pick for any speedrun mission, like relics or captures. Damage boost with Blazing Chakram and incredible survivability with Warding Halo makes him a great boss slayer. And Divine Spears (pre-augment) were OK CC if you needed some. He's never the absolute best pick, but he's also never a wrong one. The one thing he wasn't quite great at was AoE nuking, you had to rely on your weapons for that. Of course, this has changed completely all thanks to Divine Retribution! Now Nezha has the complete package, going fast, having a dmg boost, not dying and nuking crowds! This augment turned an ability many people subsumed over into one you base his whole build around. Here is what I'm running on my Nezha:

The most important stat becomes range, you want to get as much of it as you can. Overextended in a no-brainer, so is Stretch. The reason I'm running the Archon version is because I also use Panzer Vulpaphyla with Shocking Claws which makes the Quills it shoots out proc electricity, triggering the Archon Stretch (don't ask me how that works, spaghetti code). This is absolutely not necesarry but a nice to have bonus if you use the Panzer. Your core energy economy mod is Equilibrium, Nezha's 2 causes each enemy it hits to drop a guaranteed health orb. Even if you can only hit one enemy, that's still 30 energy generated for you, and you will almost always hit at least 3-4. The Umbral set is great as Nezha loves all 3 stats it provides. You can easily just run the base versions of the mods and do just fine. Adaptation is another no-brainer, your Warding Halo + your armor + Adaptation will make you nigh invincible. The Arcanes are to taste, although Grace is incredibly good if you have it. Blessing works exceptionally well on Nezha given you are already incentivized to spam his Chakram and generate health orbs that way. This could be Guardian or Augmented as well, both solid options. The Aura is another personal choice, I like Sprint Boost because Nezha's run speed coupled with his slides allows him to completely forgo bullet jumps in favor of just sprinting though the mission. Growing Power is a good option too, as is Brief Respite for some extra shield gating from your Blazing Chakram and Divine Spears spam. Cunning Drift is pretty much the BiS Exilus mod, more sliding and more range - both things we love!

Now that I've explained my mod choices, it's time to talk about the star of the show - Divine Spears + Divine Retribution! This ability requires you bring specific weapons that can enable it. Anything that relies on status to kill will do, for melee that would be anything with Melee Influence (the scaling gets pretty funny if you can hit a lot of speared enemies) or a Glaive Prime with it's guaranteed slash procs. For guns, my favorite in the Strun Incarnon. Build for status and Viral/Slash it outputs an insane number of procs. One important thing to note is that the augment has a specific quirk to it - if you kill a speared enemy in one shot with the weapon's raw damage, no statuses will spread to others. This can be pretty annoying for anything non Steel Path, but I found a workaround. Using your Blazing Chakram is a pretty good way to build up a cascading amount of heat procs on all speared enemies without killing them outright, as the Chakram's initial damage isn't that high. Of course, just using your weapons to kill everything low level is also completely viable.

That pretty much wraps it up! This really ended up being quite a long post, but I really really love this frame. He's the frame I play as most of the time and my reliable ally in any mission as a 95% solo player. Here is a bonus fashionframe of my Nezha to end it on:

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submitted 1 day ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The Scion of the Burning Wind, protector of Reshantur, most slippery frame - Nezha!

Release date: 2015-12-16

Passive: Nezha slides 60% faster and goes 35% farther.
Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Acquisition: Main and component blueprints can be purchased from the Tenno Lab in the dojo.

[-] Keegen@lemmy.zip 3 points 3 days ago

Seasonal death counter: 3 (+0, based on how this season started I thought we would have a lot more of those, I feel kinda silly for making this counter now...)

Dragon blood is some serious stuff, not only did it regrow Subaru's leg, it even grew back the bandages and his shoe somehow! Impressive! Regulus really is speedrunning the "most hated character" title, which is pretty impressive as he has some serious competition with Capella and Gluttony. Man is just truly vile.

What a cliffhanger post-ending! Al sounds just as surprised to see someone respond as Emilia did, wonder if he found one of those communicators somewhere and tried using it.

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submitted 1 week ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The shield maiden, muscle mommy, justice rains from above - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline's health loss per kill. Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it's actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

[-] Keegen@lemmy.zip 90 points 1 week ago

Extremely rare SFW Oglaf!

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submitted 2 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The fate manipulator, plays with loaded dice, "99% of gamblers quit before they hit it big" - Koumei!

Release date: 2024-10-02

Passive: Every 1 minute, fate selects one of Koumei's equipped weapons to impart randomized Status Effects when dealing Damage for 1 minute.
Kumihimo - Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Omikuji - Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. A roll of triple sixes grants a Decree without a challenge.
Omamori - Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei’s dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
Bunraku - Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes maximizes Status Effect stacks and extends Bunraku to enemies behind Koumei.

Acquisition: Main and component blueprints can be obtained from Shrine Defense on Saya's Visions, Earth. Alternatively they can be purchased from Koumei's Shrine in Cetus with Fate Pearls, which are dropped by the Infested Oni at the end of Shrine Defense.

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submitted 2 weeks ago by Keegen@lemmy.zip to c/manga@ani.social
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submitted 3 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

Biblically accurate angel, the singing executioner, warframe pregnancies confirmed? - Jade!

Release date: 2024-06-18

Passive: Jade possess two aura slots. Enemies that enter Light's Judgment well and Glory on High's primary fire at a 10% chance are afflicted with the Judgement debuff, applying 50% Damage Vulnerability lasting for 10 seconds.
Light's Judgment - Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony of Mercy - Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes - Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory on High - Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.

Acquisition: Main blueprint is acquired upon completion of the Jade Shadows quest. Component blueprints are obtained from Ascension on Brutus, Uranus, at a 5% drop rate.

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The eldritch storyteller, works out in a library, overguard overload - Dante!

Release date: 2024-03-27

Passive: Enemies slain by Noctua’s primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler’s Mark, which grants Dante’s equipped weapons, including the Noctua itself, and Final Verse’s Wordwarden Noctua copies an extra 50% Status Chance versus these foes.
Noctua - Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies.
Light Verse - Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health.
Dark Verse - Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.
Final Verse - Dante must compose two other Verses before his Final Verse.

Acquisition: Main and component can be obtained from Rotation C of Disruption Armatus on Deimos.

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The concrete master, walking radiation hazard, Albrecht's pet project Warframe - Qorvex!

Release date: 2023-12-13

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties. Alternatively Qorvex's blueprints can be purchased from Bird 3.

[-] Keegen@lemmy.zip 36 points 1 month ago

Oh HELL YES! With how successful the 1st season was, it was almost guaranteed we would get a sequel but it's still nice to have an official confirmation now!

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submitted 1 month ago* (last edited 1 month ago) by Keegen@lemmy.zip to c/warframe@dormi.zone

Spookiest frame, 666 HP, literally empty headed - Dagath!

Release date: 2023-10-18

Passive: Dagath feeds from the souls of the deceased, granting her a 35% chance to activate Abundant Abyss when picking up Health Orbs or Energy Orbs to increase their effective yield by 300%.
Wyrd Scythes - Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration.
DOOM Not Eternal (15sec edition) - Condemn nearby enemies to their DOOM. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.
Grave Spirit - Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.
Rakhali's Cavalry - Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.

Acquisition: Main and component blueprints are acquired from Dagath's Hollow within the Clan Dojo. Component blueprints require Vainthorns to craft, obtained from the Abyssal Zone on Ceres. Access requires Abyssal Beacons, purchased from Faction Syndicates.

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The betrayer, master of daggers, red crit number overflow - Kullervo!

Release date: 2023-06-21

Passive: All melee weapons equipped by Kullervo gain +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed.
Wrathful Advance - (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.
(HOLD) Teleport to any marked location.
Recompense - Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.
Collective Curse - Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.
Storm of Ukko - The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.

Acquisition: Main and component blueprints are purchased from Acrithis for Kullervo's Bane.

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The crystal maiden, the walking geode, incredibly annoying to farm - Citrine!

Release date: 2023-02-15

Passive: Citrine emits a healing aura within a radius of 50 meters that continuously recover a base 5 Health points per second. Whenever she picks up a regular Health Orb, Dispensary produced Empowered variant, or Transmutation Probe converted Universal Orb, regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.

Acquisition: Pain
Main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment.

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submitted 2 months ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The werewolf, one wolf pack, the furry frame - Voruna!

Release date: 2022-11-30

Passive: Voruna has 4 wolf ghostly companions, she can invoke their powers as her passive by holding their respective ability keys. 1 gives parkour velocity, 2 grants status immunity, 3 gives 100% heavy attack efficiency and 4 prevents your death once on a CD.
Shroud of Dynar - Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.
Fangs of Raksh - Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.
Lycath's Hunt - Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health orbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects.
Ulfrun's Descent - Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

Acquisition: Main and component blueprints can be obtained from Rotation C of Conjunction Survival Yuvarium and Circulus on Lua. Also available from Archimedean Yonta on the Chrysalith, Zariman Ten Zero with Lua Thrax Plasm.

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submitted 2 months ago by Keegen@lemmy.zip to c/manga@ani.social
[-] Keegen@lemmy.zip 47 points 2 months ago

Yeah, stuffing more worms into your brain being purely a beneficial mechanic with no drawbacks is a very weird choice. This whole system was honestly better in early access than it ended up being, having the tadpoles be just a dialogue option with a very easy check but consequences the more you used them. The ring that Omeluum gives you was even supposed to help, only to get changes into a boring Charm resistance ring on release.

[-] Keegen@lemmy.zip 67 points 4 months ago

Modding is one of those few gaming things that still remains a massive pain on Linux compared to doing it on Windows, if they actually commit to supporting Linux and making sure it works on Wine/Proton games as well this would be massive! I've been modding my games manually ever since switching but having a mod manager is just so so so much nicer.

[-] Keegen@lemmy.zip 40 points 6 months ago

I use Fedora which defaults to BTRFS and never once had an issue with any game because of it. Your file system shouldn't matter for gaming at all so long as you stay on Linux native ones and avoid NTFS Windows drives.

[-] Keegen@lemmy.zip 21 points 7 months ago

I dearly hope that it stays that way forever. Can you imagine having to input your sudo password before launching a game so it can compile and load some sketchy external kernel module? Fuck that!

[-] Keegen@lemmy.zip 36 points 7 months ago

It absolutely is on Windows, on Linux all the kernel level anti-cheats that work at all (EAC, BattlEye) operate purely in user space with no kernel level permissions.

[-] Keegen@lemmy.zip 23 points 9 months ago

This happens whenever you multi-class into paladin/cleric as any other character, didn't know you don't need to do so specifically for Shadowheart. The fact that the god specific paladin dialogue exists really makes me wish we got an optional god selection for paladins during character creation, having to sacrifice a feat or a bunch of class features just to get some RP dialogue kinda sucks.

[-] Keegen@lemmy.zip 89 points 11 months ago

You need to go to Steam settings and enable Steam Play for all titles, otherwise Steam will only show you native/verified games as playable.

[-] Keegen@lemmy.zip 23 points 1 year ago* (last edited 1 year ago)

This article was either written in parts by AI or the author is in such a hurry they didn't have the time for even basic proofreading. In the first paragraph of the WoW part, they mention Shadowlands being the latest expansion (along with some hilariously false statements about it "bringing the game back to it's glory early years" despite it being an absolute flop) only to mention Dragonflight in the very next one, even linking a review from their own site!

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Keegen

joined 1 year ago