Sorry for the late reply. Yes, pathfinding was always a bit funky, but used to be fun seeing people generating roads, sometimes I needed to use the 'Forbidden Land' to make things work. After the launch of v1, they are taking longer paths because they don't create new ones. For me, like I said in the post, the most infuriating thing is they crossing the houses backyard to go somewhere. I arrived at 650 pop in my last game, and it was struggling a bit when painting areas and putting buildings. I have a decent gaming pc, so I hope they fix it soon. I was also having logistical effeciency problems, with the granaries full of something and the markets are empty, with the market tenders 'waiting for work'. I had to cheat the markets to keep playing, as I spent hours trying to fix it.
Have you tried after todays update? Seems much better now.
Seems to be on a good way! I like the 'Random Scale' option when placing objects.
Lovely! They say the dogs always look like the owner, this is one more case ehehe Also, that haircut is great!
Thank you! :)
For what I've read, people are most upset with UI and basic things from PC1 not being present in PC2. They sound right, tho. The path tool looks amazing, I can't wait to try it! The change of CirectX version seems to be great as well, like I said in my last post in the community, I can't play my park in Planco 1 because it stutters so much and the fps drops like crazy with a bigger park. Can't wait to try the Planco 2!
Also, just noticed this is from Planet Coaster 2. Amazing! What are you thinking of the game compared with 1? I want to play it so much! I didn't have the chance to play it yet as I have no money right now to buy it.
Looks great! I'm loving that slide by the water! Now I want to see that telescope on the roof!
Because the FPS drop like crazy, too many things moving in the park. Takes a lot of time to load it ahaha
Paralives and Inzoi are the ones I know, both of them coming this year. Actually, Inzoi is coming this month, I guess. The best of them is that both take diferent directions of art style among other things, that means more diversity for life simulators.
It is! Had to run the game a bit to stabilize and wait for the homeless to leave the city, but it's running better than before. I'm still having some CTD but I think it's some mod I'm using.