27
"Play Boosters" announcement (magic.wizards.com)
submitted 1 year ago by Evu@mtgzone.com to c/mtg@mtgzone.com

"The Set Booster and Draft Booster are being combined into a new type of booster we're calling the Play Booster."

you are viewing a single comment's thread
view the rest of the comments
[-] andrew@mtgzone.com 6 points 1 year ago

Wow was not expecting such a major change to card distribution! Here's an overview of the new booster contents:

[-] prodigalsorcerer@lemmy.ca 4 points 1 year ago

It's actually not a huge change. Four common slots from the current draft booster are turning into three slots:

  • 87.5% common/12.5% list
  • Wildcard - Literally anything, including just another normal common from the main set
  • Foil - Usually common, but same foil rarity distribution as far as I can tell

So for draft, not much is changing in the average pack.

[-] ech@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

Considering about 33% of a set is rares, yeah, it is a big change. ~~Looking at draft, that's a 96% chance to open one more rare, and 83% chance to open two. If my math is right, that's 13 more rares in a pod on average.~~ (Don't math while waking up) The correct figure would be ~16 extra rares per pod.

[-] prodigalsorcerer@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

I think it's just 8 extra rares/mythics per pod.

Assuming all the special guests are r/m, The List slot has 3.12% chance of being a rare.

About 1/7 (14.3%) foils is r/m.

We don't know the distribution of rarity in the wildcard slot, but I'll use the same distribution as the foils for a reasonable estimate.

That makes (3.12+14.3+14.3 ~=) 32 extra rares per 100 packs, or just under 8 per 24 packs.

[-] ech@lemm.ee 4 points 1 year ago

Regarding the specific chances, considering they detailed the odds for the List spot but not the wildcards, I think it's more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it's usually about 33%.

As for the math, I definitely went about it wrong (I was using 1-p^n^ for some reason, and I also did that wrong somehow). The right result would be closer to 16 rares per pod.

[-] prodigalsorcerer@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

Sorry for the double post, but I thought you might be interested to see this.

MaRo has posted the odds. So looks like 8.88 packs per draft will have 2 rares, 0.96 packs per draft will have 3 rares, and <0.24 packs per draft will have 4 rares, for resulting in roughly (8.88 + 0.96*2 + 0.24*3 =) 11.52 extra rares per draft.

[-] ech@lemm.ee 3 points 1 year ago* (last edited 1 year ago)

All good! Thanks for sharing. Ultimately still too much variation, imo.

[-] prodigalsorcerer@lemmy.ca 4 points 1 year ago

I think it’s more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it’s usually about 33%.

Why would they not adjust for rarity in this slot? They do it in all the other slots - it seems like a big leap to think that any specific common that can appear in this slot is equally as likely as any specific mythic.

this post was submitted on 16 Oct 2023
27 points (93.5% liked)

MTG

1918 readers
15 users here now

Magic: the Gathering discussion

General discussion, questions, and media related to Magic: the Gathering that doesn't fit within a more specific community. Our equivalent of /r/magicTCG!

Type [[Card name]] in your posts and comments and CardBot will reply with a link to the card! More info here.

founded 1 year ago
MODERATORS