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this post was submitted on 20 Dec 2023
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There are examples of subtle difficulty shifts too, such as RE4. The game will spawn more/less enemies and change drop rates based on player performance.
See also, Left 4 Dead's "Director" system. https://left4dead.fandom.com/wiki/The_Director Pretty sute that qualifies as prior art.
I thought Max Payne had adaptive difficulty like two decades ago.
Minecraft gets more difficult over time too, the longer you stay in the same area
And also "will you snail"