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Minecraft
Welcome to the Minecraft community on Lemmy and Kbin!
The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!
Official Lemmy.world server available!
Lemmy.world hosts an official server that welcomes all players to contribute and have fun:
Minecraft Version: 1.20.x
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Rules:
Rules can be clicked on to be expanded.
1: Treat all users with respect.
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2: Posts must be related to the Minecraft franchise.
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Reddit reposts are allowed.
Reddit reposts are allowed, but you need to include the tag [Reddit] in the title.
Related communities:
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PC Gaming: !pcgaming@lemmy.world
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Games: !games@lemmy.world
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PC Handhelds: !pchandhelds@lemmy.world
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Minecraft modding: !moddedminecraft@sopuli.xyz
I've played games which cost below 10 dollars yet i've spent hundreds of hours in them.
you can find that with any genre. the point is, you shouldn't expect much out of a games update over a decade later. If it happens, great, but its far the outlier for games to get updates. The update is a bonus, and when you buy a game, it should be about what content is already out, not what content might be out because its never guaranteed.
Buying something based on what it currently is (and not what they promise to add) is a great way of thinking.
However, implying the more a game costs the more value it brings is very naïve. Are you telling me the latest Call of Duty has more value than Baldur's Gate 3 because it's a bit more expensive?
it's not about value, but moreso if a game cost less, more often than not, don't expect more content out of it. its not a guarantee as there are outliers, but purely by fundamental income, one will get content more than the others.
the simple comparison is compare games that have subscription costs vs ones that dont, this is especially true for MMOs and see how often they update. It's part of the reason why devs are pushing towards the (unsustainable) battle pass model. the battlepass is a way to prolong user engagement while forces the dev to push out updates more often than not. An example of a game being paid then switching to the battlepass model was Overwatch.
How many heroes were released in the base game/year time ratio vs what happened with 2. 1 was overall a better game, but 2 clearly pushed out more content in a faster time window than 1 did.
Games like BG3, and Terraria are some of the exceptions to that rule where it was content foward or decided to update several times without having paid updates. they are by far the norm. Hell Larians publically said they werent doing paid udpates, they are clearly far from the normal.