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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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This is what they took from you.

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The elf looks like Scarlet Johansen? I am disgusted.

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most generalist answers also welcome.

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Literally the entire reason I played it back in the day was because I was a horny teenager.

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Just under 2 weeks till this drops!

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New character to the franchise, looks pretty sick, nice movement and dodge, the stage looks nice as well (also they REALLY want you to know she loves her coffee)

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submitted 2 years ago* (last edited 2 years ago) by LeZero@hexbear.net to c/games@hexbear.net
 
 

Man, he looks dope as fuck and that stage is incredible (looks like a take on the buddhist levels of hell)

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Hi everyone! Don't know if anyone is keeping up with fighting games but this year's Evo has been massive and really exciting. Evo is the largest international fighting game tournament, and this year has seen more than 10,000 entrants. Today is the final day, so there's only one stream playing the final 7 matches for all the remaining games.

Ultimate Marvel VS. Capcom 3 starts in an hour, and this year it had a record number of entrants which is incredible for a game that is more than ten years old.

Street Fighter 6 had more than 7,000 entrants this year alone, and Guilty Gear Strive had more entrants than last year!

If you are interested, the streaming schedule has the games listed for day 3. Be sure to tune into the main stream in appx 1 hour, you don't want to miss MvC!

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grillman

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This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.

If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.

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NVK Has landed! (www.collabora.com)
submitted 2 years ago by notceps@hexbear.net to c/games@hexbear.net
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Sinister SEGA...

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This is one of my favorite videos of all time, perhaps even surpassing Watch for Rolling Rocks in 0.5x A Presses (although obviously not as iconic). It just perfectly scratches that itch of someone using a combination of technical skill and lateral thinking to complete an absurd video game challenge, all presented by an even-keeled narrator with clear visualizations and a bit of humor sprinkled in. I think I've watched it half a dozen times at this point--it's my "comfort food" for when I'm having trouble sleeping.

Kind of amazing that the very first video the creator has put out is such a banger, not just in terms of content but in terms of production value. He did say that he'd be making another video, so I'll be looking forward to that--tough act to follow, though, not unlike Watch for Rolling Rocks.

Can anyone recommend any channels/videos along the same lines? I've devoured the following:

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I'm hosting a project zomboid server with a few friends and would love if more people played. We use a bunch of mods so I recommend modchecker to see what mods to download. cat-trans IP: 173.0.151.92 Port: 17100

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Cross-posted from: https://hexbear.net/post/274623

Thoughts? I have modpacks set up for each version, 1.12 has more mods, a better map, and would be easier to set up (I already have assets for spawn, for example), but 1.16 comes with the official upgrades to villages and stuff.

Also, if the majority votes for 1.16 (as it looks like it will), coding help would be appreciated since there are things I want to do/add but my baby brain doesn't know how to make them happen.

This post will also be used to gauge interest in such a project, so please comment even if it's just to show interest.

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submitted 2 years ago* (last edited 2 years ago) by riseuppikmin@hexbear.net to c/games@hexbear.net
 
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Emulation Wiki

Roms Megathread

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software (for example, the recent server emulator created for Genshin Impact). If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Windows/Linux/Mac | Has a free multiplayer-enabled build called LDN 3.1.3 on Patreon

Switch | Yuzu | Windows/Linux | Less accurate emulation than Ryujinx but generally more performant

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra | Windows/Linux/Mac/Android

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.