this post was submitted on 09 Aug 2023
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[โ€“] ScrivenerX@lemm.ee 49 points 2 years ago (12 children)

The issue I have is most games aren't fun to me.

A two hour long tutorial where every 20 seconds I have to deal with text preventing me from playing? Never opening the game again.

Controls that are so complicated I need that two hour tutorial? Pass.

A decent story interrupted with 40 hours of pointless side quests? I don't have time for that.

A crafting system? Never fun.

I don't mind complicated games, I don't mind long games, I just want to be able to play the game. Compare Elden Ring to Jedi survivor. Elden Ring let's you play the game with minimal tutorials, Jedi survivor has pop-ups and walks you through things hours into the game. Just let me play and I'll play.

[โ€“] czak@lemmy.ml 5 points 2 years ago (5 children)

Yes! I'm on an eternal quest to find games that will just shut up and let me play.

My most recent find is Ghostrunner. Starts with the CPU doing the first kill and then you're off.

Before that it was Celeste. I now realize in both games the player dies a lot. Maybe there's a correlation between how much fun I have and how much the game allows me to die without repercussions ๐Ÿ˜…

I guess I'll need to try Elden Ring now. There's gotta be dozens of us. Anyone have more recommendations?

[โ€“] ScrivenerX@lemm.ee 5 points 2 years ago

Roguelikes tend to be very good for this. They let you play and have complexity from emergent situations, not an overload of controls.

It's old, but if you haven't played "enter the gungeon" pick it up! Hades is fun and well written, there is a lot of text but it doesn't feel like an interruption. Honestly the other games from that studio fit that description.

If you like puzzle games, everything by zachtronics is both great and very difficult. Magnum Opus is probably the best entry point, but space chem is what I started with and it's still my true love.

I expected to hate the souls games, mostly because of how irritating the fans are ("it's so hard!", "Get good!", ect) but they are great games. They aren't nearly as hard as everyone makes them out to be. I'm 40, so I started playing games when dying meant losing all progress, so I see the death penalty of dark souls as normal. What no one talks about is how changing your weapon changes the game drastically, to the point that stats on weapons don't really matter, it's all move sets.

I also love Factorio, dwarf fortress and EUIV, but I think that's a personal failing I have to work on.

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