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Nintendo 64 vs PlayStation graphics
(lemmy.world)
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Logo uses joystick by liftarn
I honestly think the PlayStation has the better graphics, especially considering it's older and weaker than the N64. At glorious 240p, I think anti-aliasing is honestly a downside--the CRT mostly does that work already. While the N64 might have better polygons, the PlayStation, in my opinion, renders a better image, with better textures. That's not even to mention game sizes being several times larger on PlayStation, thanks to CDs.
There is no game on the N64 that looks as good as Final Fantasy IX. Not a single one. IX might not be fully 3D, but the game does respect the hardware it's on. After all, nobody ever said the SNES had bad graphics for lacking proper 3D. The 2D style could just go so much further on PlayStation. Combine that with FMVs, and I'd struggle to find a game that looks as consistently good as some of the PlayStation's biggest hits.
The N64 still pushes great graphics, though. I enjoyed my time in Zelda. The games look and play quite well. The impressively 60FPS F-ZERO X has physics that still work great. I still can't help but feel like it's just a worse version of modern graphics, while the PlayStation feels like its own aesthetic, and own world. I grew up with modern consoles, and I still enjoy the charm of pre-rendered backgrounds and FMVs compared to what's being put out now.
"You're the best looking guy here!"
The N64 is got objectively better graphics - being able to do perspective correction, having actual awareness of the fact that 3D objects have depth (z-buffer) and floating point precision. It's just extremely harmed by the low storage of the cartridges.
The PS1 can barely do 3D, being forced to calculate polygons but having no idea what to do with them, with warping geometry and textures deeply distorted.