this post was submitted on 11 Jun 2025
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[–] Gradually_Adjusting@lemmy.world 327 points 1 day ago (54 children)

All these stories about zoomers not knowing how to do computer stuff is making me want to write a fantasy world where magic is prevalent but most people do not bother to know how it works or question it beyond its surface applications, despite it being the basis for all military and economic might.

Well I wanted to write that, but then I realized I was talking about FMA: Brotherhood.

[–] frank@sopuli.xyz 26 points 1 day ago (7 children)

It's also basically how the Adeptus Mechanicus operates in 40k. Lots of worshipping the old tech, preserving it, and there's some limited giant machines that they could never fathom rebuilding or even fixing so they're very protective of them

[–] bytesonbike@discuss.online 9 points 1 day ago (1 children)

To this day, I don't understand how wired telephones worked.

I mean, I kinda do, since I watched a bunch of YouTube videos explaining it. But then I kinda don't.

[–] SmoothOperator@lemmy.world 1 points 1 day ago (2 children)

But you understand how mobile phones work?

[–] Mic_Check_One_Two@reddthat.com 13 points 1 day ago (1 children)

Ironically, mobile phones being digital makes them easier for many people to understand. The analog circuitry that goes into simply making an analog phone ring is surprisingly complex, let along how they actually function as phones.

Analog audio is a lot less “computer nerds programming things” and a lot more “scrapped together from some resistors that were ripped out of an old TV. We don’t even know how it turns on, let alone how it functions.” You can literally build a basic microphone with nothing but a balloon stretched across an embroidery hoop, some copper wire, a small magnet, and some glue. It wouldn’t sound good, but it would function as a microphone in some capacity, and at least be able to detect loud noises. And the same goes for a speaker; You could build one out of a red Solo cup, a magnet, some wire, and some glue. It wouldn’t sound good, but you could at least get a basic “sound is being emitted from this” level from it. But if you showed that scrapped-together device to someone, they’d have no idea that it was a phone.

[–] SmoothOperator@lemmy.world 5 points 1 day ago (1 children)

Fascinating. I'd say the secret to analog electronics for sound is that sound is waves, electricity is waves, you can translate from one to the other with a resistor and a membrane. The end.

To me it's much more unclear how sound is first encoded into a digital signal, transmitted as a digital signal through wires and radio waves, and then translated back into sound in a phone. I mean it's essentially the same physics as the analog electronics, just with a bunch of extra steps added.

But maybe if one of those steps is "computer does thing" people just go like "ah yes, computer, makes sense".

[–] Mic_Check_One_Two@reddthat.com 8 points 21 hours ago* (last edited 20 hours ago) (1 children)

To me it's much more unclear how sound is first encoded into a digital signal, transmitted as a digital signal through wires and radio waves, and then translated back into sound in a phone. I mean it's essentially the same physics as the analog electronics, just with a bunch of extra steps added.

Yeah, this is where sample rate and bit depth come into play. In case you’re curious, digital audio is possible due to the Nyquist-Shannon Sampling Theorem. The TL;DR is that you don’t record a continuous stream of audio data; You just sample the wave at regular intervals by recording the current amplitude. And then you can recreate it on the other end. The theorem states that an analog wave can be perfectly recorded and replicated, as long as you have a sufficiently high sample rate and bit depth. Since human hearing generally tops out at 20kHz, we need to sample the audio signal at least 40k times per second; Most consumer-grade audio equipment uses 44.1 or 48kHz. Phones actually use a much lower sample rate for calls, but more on that later.

Again, as long as your sample rate is at least 2x the rate of the highest frequency being recorded, you’re able to perfectly recreate the wave. For an example, here’s a gif:

The image on the left shows the wave being recorded, and the dots are samples. As you add more samples, the reproduced wave gets more accurate. By the time you have 2x the fastest frequency, there is only one possible wave that will fit every sample. Again, human hearing tops out around 20kHz, so we use a sample rate just above 40kHz.

Phone calls will often put a filter on the high and low ends, and only capture the mid-range. It gives that distinct “this is shitty phone call quality” sound, but means they can use a much lower sample rate; Since they’re lopping off most of the high end with that filter, they may only need a sample rate closer to 15 or 20kHz. Because fewer samples means less data. The intelligibility happens in the mid-range, so that’s what the phone makers (and telecom companies) focus on. This low sample rate is also why hold music sounds so fucking awful. It’s essentially being passed through a “make this sound as shitty as possible while still being intelligible” filter.

And then bit depth simply determines how detailed each sample is. If you use 8 bits per sample, that gives you 256 potential values per sample. 12 bits gives you 4096. The trade-off is that a higher bit depth means each sample takes exponentially more data; Audiophiles will generally push for higher bit depths, so each sample is more accurate. In contrast, phone calls often use lower bit depths, (again, to save data).

As for how it actually transmits the data, that’s just 1’s and 0’s. It’s a little more complicated than that, (packets, for example) but in the digital realm, as long as the 1’s and 0’s get to where they need to be, you’re good to go.

[–] conditional_soup@lemm.ee 1 points 7 hours ago

Holy shit, so I'm not just uniquely terrible at understanding people on the phone? I've searched so long for a phone that does high-quality phone calls, and I can't believe I never figured that it was a problem with both the phones and the carriers.

[–] ChaoticNeutralCzech@feddit.org 4 points 22 hours ago* (last edited 22 hours ago)

I studied electronics and GSM was a big part of the telecommunications subject. I visited the HQ of a mobile provider, was shown around and met the cartel boss (in hindsight, I wonder how much a Luigi moment would have affected the triopoly). I also visited a museum of technology and used an early touch-click model (pre-DTMF so not touch-tone, and no buffer so you had to wait for the simulated dial to stop clicking).

But still, I don't know the basics of wired phones cuz I've never relly used them. How does voice travel both ways on a single twisted pair? How can Inspector Clouseau the telephone engineer in The Pink Panther (1978) hear a conversation from other phones in the house? How does the exchange know I've dialed the last digit? Can I use voice services on rotary phones, and what if I need to press * or #? All these would be obvious to 1980s kids...

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