this post was submitted on 13 Jun 2025
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In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.
Rimworld does pretty well on not just "money trader has" but specifically that traders don't deal in, well things they don't deal in.
Elder scrolls to my knowledge, the blacksmith will sell you a sword... and literally buy cheese wheels down to his last penny.
what's he going to do then... flip the sign from black smith to cheese shop, until he builds up enough cash to restock on metals, why isn't everyone a general store at that point due to customers selling and buying random stuff.
In Elder Scrolls, you either need a perk or a (mercantile) level requirement (depending on the game) to sell them anything, otherwise they will only buy and sell in their goods in their catagories.