this post was submitted on 29 Jun 2025
448 points (99.1% liked)

Steam Deck

18079 readers
70 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
 

Microsoft has long wanted to get vendors out of the kernel. It's a huge privacy/security/stability risk, and causes major issues like the Crowdstrike outage.

Most of those issues also apply to kernel anti-cheat as well, and it's likely that Microsoft will also attempt to move anti-cheat vendors out of kernel space. The biggest gaming issues with steamOS/Linux are kernel anti-cheat not working, so this could be huge for having full compatibility of multiplayer games on Linux.

you are viewing a single comment's thread
view the rest of the comments
[–] Kolanaki@pawb.social 55 points 5 days ago* (last edited 5 days ago) (9 children)

I'd probably be okay with kernel level anti-cheats if they actually stopped cheaters. But they don't. Hell, the best anti-cheat I've ever seen that actually works isn't even made by the developers of the game; it's a mod! Blue Sentinel for Dark Souls 3. All it does is check if the files a player you're connecting to has deviate at all from your own, then prevents the connection if they are not 1:1 identical.

[–] warm@kbin.earth 37 points 5 days ago (4 children)

Basic anti-cheat already does this, but also with memory, because most cheats are reading/modifying what is in memory. I think the only ethical solution for anti-cheat is on the server side, with machine learning perhaps, kind of like VACnet.

[–] filcuk@lemmy.zip 10 points 5 days ago (2 children)

The problem is that, with a good enough cheat, it can be impossible to distinguish from a very good player.
The best cheats use a secondary device emulating human input and reactions, which is practically undetectable.

[–] viking@infosec.pub 15 points 5 days ago

A secondary device can't be identified by kernel level anti-cheat either. If you have a standalone device that identifies as a USB keyboard and mouse and then generates inputs that give you a 100% headshot count, there's nothing you could detect through the kernel, since all it detects are keystrokes and clicks.

load more comments (1 replies)
load more comments (2 replies)
load more comments (6 replies)