this post was submitted on 13 Jul 2025
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And here we are again, having our pitchforks ready.
Maybe read the article for once. Nothing new about what happened there. We saw the same happening with the Switch 1 for years and nobody cared, but now it's a thing because we're all on the "screw greedy Nintendo" hype train.
Nintendo has a unique way to track pirates games via their cartridges' UIDs. That's nothing we should really be surprised about, given how long this system is around.
Maybe, just maybe, blame the seller of that copied game. In the end, Nintendo quickly reacted - again, read the bloody article.
Per the article, it wasn't a pirated game though, it was used. That's the issue here.
They can be ban happy with pirates if they want, but banning people from being able to just swap games in real life is fuckin dumb.
Well technically, it was both, at least from their perspective. And as soon as they were contacted, the situation was resolved.
I'm not saying I wouldn't be pissed if this happened to me, and I'm not saying I like the whole "we block your internet access" thing. But what I'm saying is that this is normal practice for decades (!!!) now for all console manufacturers, and that the only reason why this is a "news article" now is because "Nintendo = bad" clicks so damn well.
And on a side note, let's please not forget that there was ONE reported case. One. Not a systemic issue, maybe even just a technical quirk.
I can't think of a single console that normalized banning people for buying used games...except for switch 2. Wanna give some examples?