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this post was submitted on 07 Sep 2023
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What is the legitimate use you see? People in this post keep saying there are legitimate uses and gives no examples of what that is.
NFT's are a form of ownership (I know, I know, of a JPEG). If we leave out the scammy bullshit that NFT's have been in the past, then there are interesting things you can do with them. One company now is minting NFT plane tickets. The advantage is that if plans change or something you OWN that plane ticket, and could directly sell it on a seconary market or somthing. Another case would be for games. I personally like collector card games, like hearthstone and things like that. However when you play digital card games you never own shit. They could just close ownership down at any point...technically. with a set of NFT cards you 100% own it.
Beyond that, the ownership model in crypto can be empowering to users as well. One insurance company popped up that let you combine your funds with others directly in the form of their risk pools to provide the necessay function that insurance companies currently do and decreasing the amount of liquidity they have to maintain which can lower prices for consumers and provide for growth on your resources.
Not all of these things have succeeded. The main thing is a different take on ownership. Previously it has been that you give money to institutions and it's yours because you trust them. In crypto it's yours because that's how it's coded in the smart contract. I'm not a maximalist, but I think if that change can be capitalized on in certain cases it could work well.
That's a nice pipedream, but why would airlines move to this system? They seem perfectly happy with the current system where you have to pay to change anything.
And the game thing doesn't make sense. If the game shuts down, where are you going to use your NFT? There's a few crappy crypto games that have tried making it so items are transferable, but for larger games it sounds like a nightmare to implement.
NFTs are like crypto, a solution in search of a problem. I'll be honest, I'm anti-crypto and NFTs, but if a valid usecase presented itself I'd be happy to be wrong. I just haven't seen it yet.
Your second paragraph is where I think the win is. When you have self custody of things, you have more ineroperability and stuff like that. Largely I buy the statement that all this is a solution in search of a problem. I don't think that's necessarily a bad thing though. It broadens the possible space of options in the future, which I find to be exciting.
Edit..added the following.shit
There is at least one airline using this NFT model currently, in Argentina I think. It could be that the CEO is using the service because he's just a crypto maximalist but I believe the win from their point of view is that they get a cut of subsequent secondary sales. They've sold the ticket once, maybe you can get a bit more for it.
As far as the card game goes, what your saying, that the game could be shuttered is not different than what we currently have. It's only different in that you're able to own the cards while it's running. Maybe you want to gift your child a good card that you have, you can just send it to them. Impossible currently because you don't control anything in hearthstone except how much money to spend on packs.