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submitted 1 year ago* (last edited 1 year ago) by Bezier@suppo.fi to c/godot@programming.dev

My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var.

Thanks

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[-] ICastFist@programming.dev 2 points 1 year ago

Had to look up how to do that, as apparently the docs don't have that kind of information. I did come across this SO question. So, the solution would be:

#anchor.gd
class_name Anchor

var offset: Vector3
var connected: Node3D
var end: bool

And that would create this new, readily accessible class throughout the project, correct?

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this post was submitted on 01 Oct 2023
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