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submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] GlitterInfection@lemmy.world 11 points 10 months ago

Oh Kotaku.

AI has the potential to flesh out immersive worlds in video games in ways that are completely impossible for a team to accomplish today.

If it's used to augment scripted characters and stories it can only make the soulless NPCs we are used to into much more interesting characters.

I welcome, and in fact, long for that treatment in games like the Elder Scrolls.

There's absolutely no need for AI to replace Link from legend of Zelda, but hells yes it should be used to stop guards from talking about my stolen sweetroll.

This article and headline are just propaganda.

[-] bionicjoey@lemmy.ca 24 points 10 months ago

The point is that right now language models are only good at generating coherent text. They aren't at the level where they can control an NPC's behaviour in a game world. NPCs need to actually interact with the world around them in order to be interesting. That words that come out of their mouths are only part of the equation.

[-] GlitterInfection@lemmy.world -5 points 10 months ago* (last edited 10 months ago)

They're a massive and combinatorially exploding part of the equation, though.

Imagine a world where instead of using AI to undermine writers and artists, we use it to explode their output. A writer could write the details that make a character unique, and the key and side quest dialogs that they write now, which could be used to customize a model for that character.

The player can now have realistic conversations with those characters that would make everything better. You could ask for directions to something and then follow it up with more questions that the NPC should know the answer to. Etc.

Now inconsequential filler characters, like a ramen shop owner in the example, become something potentially memorable but explicitly useful in a way that could never possibly be hand crafted.

This article is shitting on an incredible early attempt to allow for this by taking the fact that it's not done yet and crossing that with their biased opining and producing a kotaku-style click bait from it.

[-] 50gp@kbin.social 9 points 10 months ago

you do know that quality over quantity right? nobody likes bethesdas radiant fetch quests and this is that but with exposition dumping npcs

[-] bionicjoey@lemmy.ca 3 points 10 months ago

Not even just exposition. An NPC could easily go off script and start talking about stuff that breaks immersion. Like imagine you're sitting in a tavern in Skyrim and then some NPC comes up and is like "hey, you see any good movies lately?"

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this post was submitted on 19 Jan 2024
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