this post was submitted on 20 Jun 2024
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[–] Jomega@lemmy.world 31 points 1 year ago (6 children)

If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

[–] DudeDudenson 2 points 1 year ago (1 children)

Wouldn't your players then know the layout of all your dungeons if they find out?

[–] Susaga@sh.itjust.works 4 points 1 year ago

They said "design cues", not "designs". Research, don't plagiarise.

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