cross-posted from: https://lemmy.world/post/16752399
If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.
Wouldn't your players then know the layout of all your dungeons if they find out?
They said "design cues", not "designs". Research, don't plagiarise.
Humor, jokes, memes about TTRPGs
If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.
Wouldn't your players then know the layout of all your dungeons if they find out?
They said "design cues", not "designs". Research, don't plagiarise.