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submitted 5 months ago by smeg@feddit.uk to c/rpgmemes@ttrpg.network
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[-] Jomega@lemmy.world 31 points 5 months ago

If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

[-] DudeDudenson 2 points 5 months ago

Wouldn't your players then know the layout of all your dungeons if they find out?

[-] Susaga@sh.itjust.works 4 points 5 months ago

They said "design cues", not "designs". Research, don't plagiarise.

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this post was submitted on 20 Jun 2024
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