this post was submitted on 05 Apr 2025
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[–] Iron_Lynx@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

My observation is that when push comes to shove, the one good at a thing absolutely cocks it, only for the worst at the thing to catch it in the best way possible.

DM: Decipher this thing. Roll for int.
WIZARD: 3.... that makes 7...
BARBARIAN: 19, that makes 17...
WIZARD: ಠ⁠ಗ⁠ಠ
DM: ಠ⁠‿⁠ಠ

Perhaps a good DM or table could create good narrative spins for this....

sneaky edit: replaced [lenny face]s with relevant emotes

[–] Guns0rWeD13@lemmy.world 1 points 1 week ago

if you're going to let dice determine probability, then use the right probability dice. d10's can be chained to make a number between _ and infinity if you have enough dice. need a number between 1 and 1000? use 3d10. first die is 1000's place, second die is 100's place, third die is 1's place.

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