this post was submitted on 31 May 2025
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[–] macaw_dean_settle@lemmy.world 3 points 6 days ago (6 children)
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[–] daniskarma@lemmy.dbzer0.com 4 points 6 days ago

I use dlss in conjunction with dsl and it's the best way to avoid serrated edges. Much better than any antialias.

[–] Opisek@lemmy.world 93 points 1 week ago (3 children)

Fake resolution is what it is.

And you know what it does have one use for me. I do like me my 4K monitors, but some games are simply too much for that. And rendering them at lower resolutions almost NEVER works without completely breaking full screen or something else. DLSS on the other hand pretends to be 4K and everything works again.

[–] zurohki@aussie.zone 57 points 1 week ago

Fake resolution has it's place, the problem is when Nvidia pressures reviewers to put its cards running a fake resolution against other cards running native resolution on benchmark charts.

[–] Rai@lemmy.dbzer0.com 22 points 1 week ago (3 children)

I’ll take fake resolution for other framerates as long as it looks good enough! I play at 1440p though, because I don’t think mid-high level hardware is really there for 4k120+ yet.

[–] Zaphod@discuss.tchncs.de 3 points 6 days ago

My 7900XT works reasonably for 4k well in most games - though admittedly I have to turn graphics down to Medium in alot of cases to get 100-ish fps with upscaling and frame-gen on quality settings. Except Cyberpunk, it ran really well with high settings.

I'd guess in about 3 years it should be much better

[–] thedirtyknapkin@lemmy.world 20 points 1 week ago (1 children)

i just wish it wasn't the general direction the industry had decided to push things.

it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.

i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.

same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.

like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.

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[–] IsThisAnAI@lemmy.world 3 points 1 week ago (1 children)

My 3080 has trouble keeping 60 on newer stuff 😑

[–] Rai@lemmy.dbzer0.com 2 points 1 week ago

60 isn’t enough for me—I want 120+! But that’s personal preference hahaha

[–] Sustolic@lemmy.world 7 points 1 week ago (1 children)

Rendering anything below native resolution is usually also blurry as hell, at least for me.

Things like FSR is the only thing that saves my 6 year old 5700 XT from getting obliterated when using my 1440p monitor.

[–] felsiq@lemmy.zip 8 points 1 week ago (1 children)

If you pick a resolution that requires fractional scaling (eg 1080p on your 1440p monitor) it’ll look real dogshit because it’s trying to represent one game pixel with like one and a half real ones along either direction. A resolution that would use integer scaling (ie 720p for your monitor) will just use two pixels in either direction to show one game one (like four pixels all showing the same thing), so it’ll be more pixellated but much less blurry and gross. FSR is the better solution most of the time, but if you did want to go below native again that’d make it a little less gross.

[–] RisingSwell@lemmy.dbzer0.com 3 points 6 days ago (2 children)

So what should I downscale 4k to? 4k annoys the shit out of me on my laptop because it's pointless at that size display

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[–] IsThisAnAI@lemmy.world 10 points 1 week ago (1 children)

I'll take dlss, frame gen, and dynamic resolution over dropping a static resolution any day.

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