I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.
wow I wish we learned this kind of stuff in school
Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.
I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one
I've only watched a couple of her videos--on Splines and Bezier curves--and her explanations and animations were intuitive and beautiful to watch, but ultimately her target audience is game devs... So the answer to your question is "technically yes*"
*it's with the intent of learning to code the math
The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.
i still don't understand but thanks
Wouldn't reducer be more precise?
Can you explain this out a bit more? I'm a self-taught programmer, of sorts, and I'm not quite getting this...
freya is not a random internet people
Oh cool, I know who this person is, she did a couple of amazing videos on Bezier curves and splines
Memes
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