101
1

ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision

Tatung Einstein improvements - more games run more correctly.
Other minor tweaks and cleanup as time permitted.
9.4b - Einstein RAMDISK now unified in /data/ directory (rather than have one for each directory of .dsk files)
9.4b - Tweaks to the CTC timer engine for Einstein JSW2

102
1

Game Boy emulator written in Python
A lot of general fixes
Improved documentation with examples
pyboy.tick(10, True) now takes two optional parameters:
n number of frames to progress
render whether to render the screen on the last processed frame
pyboy.screen_image() moved to pyboy.screen.image
The "botsupport" module has been removed, and most of API is moved to the PyBoy object
pyboy.button(‘a’) can be used to send input, and will automatically release after 1 frame
pyboy.button_press(‘a’) allows for manual control of input
pyboy.button_release(‘a’) allows for manual control of input
pyboy.memory[0x100:0x150] = 123 replaces all three pyboy.get/set/override_memory_value and extends it with an option to specify bank
pyboy.hook_register(bank, address, callback, context) registers a callback at a specific point in your game. Used for fine-grained tracking of events and control of the game
pyboy.symbol_lookup(symbol) to look up address for a symbol to use with memory read/write
“dummy” and “headless” windows have been merged into “null” window because of the new pyboy.tick
pyboy.game_wrapper Game wrappers are now automatically loaded and accessible through the game_wrapper property
Remove fitness scores from game wrappers
pyboy.game_area() is a shortcut for pyboy.game_wrapper.game_area()
pyboy.game_area_collision() is a shortcut for pyboy.game_wrapper.game_area_collision()
pyboy.game_area_dimensions(…) can be used to configure game_area
pyboy.game_area_mapping(…) can apply a mapping to all game area tiles. I.e. simplify the tiles, or zero-out uninteresting tiles
OpenAI Gym/Gymnasium has been removed from PyBoy. It will be replaced by an example on the Wiki instead
pyboy.memory_scanner allows to isolate memory address of interest
Support for 768 CGB tiles vs. 384 in DMG mode

103
1
Altirra 4.21 (www.virtualdub.org)

Altirra, an 8-bit Atari computer emulator

104
1

Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator

What's New

Battle Cable support
SystemSP hopper games: kingyo, manpuku, shateki, magicpop, unomedal, puyomedal, ochaken and westdmrg
Club Kart card reader support
Gamepad dead zone and saturation settings
Switch: touchscreen and joycon rumble support, bug fixes, performance improvements
HID barcode scanner support for card games (Mushi King, Dinosaur King, Love & Berry)

Fixed Games

Initial D v2/v3
Melty Blood: Act Cadenza
Confidential Mission
The Maze of the Kings
Spikers Battle
NBA Showtime
NHL 2K2
Ready 2 Rumble Boxing
Monkey Ball
Crackin'DJ 1 and 2
F355 (Naomi)
Samurai Shodown VI
Shenmue
Test Drive Le Mans
Sakura Taisen 3
Death Crimson 2
Force Five
NHL 2K2
Shakatto Tambourine
Xtreme Sports
Blue Stinger
RevolveR
Kaen Seibo
Nittere Shiki! Mirai Yosou Studio
Shakatto Tambourine Arcade

105
1

Experimental PlayStation Vita emulator. Contribute to Vita3K/Vita3K development by creating an account on GitHub.

106
1
JOYCE version: 2.4.2 (www.seasip.info)

JOYCE emulates the Amstrad PCW on Unix, Windows and Mac OS X. Since it's written using SDL, it shouldn't be too hard to port it to other platforms such as MacOS Classic or BeOS.

JOYCE incorporates ANNE, which emulates the PcW16.

107
1

Nostlan is a game launcher for emulators!
What's Nostlan? Check out the readme: https://github.com/quinton-ashley/nostlan#readme Official website: https://quinton-ashley.github.io/nostlan-web/ Support Nostlan on Patreon: https://www.patreo...

108
1

Rusty ROM OrgaNizer

Replace async-std with tokio
Add an info subcommand to display basic system and dependencies information
Only generate playlists for complete sets of games
Exit gracefully in most places when missing an external program
Use 7zz instead of 7z on mac
Don't silently delete files in check-roms
Add support for ZSO
Add optional dependency on bchunk
Allow filtering games by name in check-roms
Traits! Makes parts of the code actually reusable
Add an optional post-conversion check
Fix importing a couple more bogus DAT files
Accept ZIP files as input for import-dats
Add a -u flag to import-roms to skip user prompts
Add a -s flag to convert-roms to select systems by name
Update the -s flag in import-roms to behave the same as in convert-roms
Add a -f flag in purge-roms to track and delete foreign files in the ROM directory
Add a new export-roms subcommand
Add support for WBFS in export-roms

109
1
LaunchBox Release 13.12 (www.launchbox-app.com)

LaunchBox is a portable, box-art-based games database and launcher for DOSBox, emulators, arcade cabinets, and PC Games. Download it free!

110
1

Dev says project is "in a legal gray area we are trying to work our way out of..."

111
1
Project64 Legacy v1.6.3 - Final (www.project64-legacy.com)

Nintendo 64 emulator,

It has been a long journey but we have got there!
We set out to finish what we started and surpassed it.
So with that in mind, the Project64 Legacy project is at an end.

This final release includes the following changes:

Arbitrary code vulnerability fix.

tlb miss in write opcodes are now generating exceptions as expected. This solves a vulnerability that can allow roms
to run arbitrary code in previous releases.

Basic Mode Update:

Enabled Add New, Edit & Delete Cheats

Enabled File/Screenshot Capture

Enabled Settings/Configure RSP Plugin,

Enabled Help/About INIFiles

Enabled File/Rom Information.

Enabled Setting Dialogues available in Full-screen with shortcut keys

Enabled Configure Graphics Plugin (CTRL+V)

Enabled Configure Audio Plugin (CTRL+U)

Enabled Configure Controller Plugin (CTRL+X)

Enabled Configure RSP Plugin (CTRL+W)

Enabled Settings(CTRL+T)

Icepir8's Legacy LLE Plugin Ver: 0.3.2

Enable Vsync is disabled by default to assist lower spec systems.

Render Mode drop down: OpenGL/DirectX8 (Beta) (DX8 also assists lower spec systems)

Added Embedded RSP HLE Handling.

Added the ability to save setting per rom

Azimer's Audio_Legacy Audio to v0.70.10c

Removed validation checks to DS8 to prevent JaboSound issues

This fixes the issue with select rom directory hanging

Default Backend Sound Driver now DirectAudio Driver

Added the ability to save setting per rom

You can grab the release on our Github Releases Section.

112
1

Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

ui: Fix FilePicker clear button overlapping select button

113
1

ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.

Fixed TMS9918 VDP 5th Sprite Flag handling and slight optmization to the VDP driver.
Updated to latest SN76496 sound driver from FluBBa.
Other minor tweaks and cleanup as time permitted.

114
1
Release Bochs 2.8 (github.com)

Bochs - Cross Platform x86 Emulator Project

Brief summary of changes :

Bugfixes for CPU emulation correctness (MONITOR/MWAIT, VMX/SVM, x87, AVX-VNNI, AVX-512, CET)
    Critical CPU emulation bugfixes for SHA and GFNI instructions, ADOX and XRSTOR/XRSTORS instructions (prevented boot of Win10)
    ! SVM: Implemented SVM VM_CR_MSR and INIT redirect (required for booting SMP with SVM)
    ! Implemented VMX MBE (Mode Based Execution Control) emulation required for Windows 11 guest
    ! Implemented VMX 'Shadow Stack Prematurely Busy' control
    ! Implemented MSR IA32_SPEC_CTRL Virtualization VMX extension
    ! Implemented Posted-Interrupt Processing VMX extension emulation
    ! Implemented Linear Address Separation (LASS) extension
    ! Implemented 57-bit Linear Address and 5-Level Paging support
    ! Implemented User-Level Interrupt (UINTR) extension
    ! Implemented Intel AMX extensions (AMX, AMX_INT8, AMX_BF16, AMX_FP16, AMX_COMPLEX)
    ! Implemented Intel instruction sets:
    MOVDIRI/MOVDIR64B, AVX512 BF16, AVX IFMA52, VNNI-INT8/VNNI-INT16, AVX-NE-CONVERT, CMPCCXADD, SM3/SM4, SHA512, WRMSRNS, MSRLIST, WAITPKG, SERIALIZE
    ! CPUID: Added Xeon Sapphire Rapids CPU definition
Improved 64-bit guest support in Bochs internal debugger, added new internal debugger commands
Bochs debugger enhanced with new commands (setpmem, loadmem, deref, ...)
Enhanced magic breakpoint capabilities. Refer to user documentation for more details.
Updated Bochs instrumentation examples for new disassembler introduced in Bochs 2.7 release
USB: Fixed/added USB 2.0 Compliance to all devices. Hub still needs a few additions
USB: xHCI: added the ability to have more than one model of xHCI hardware. Currently there are two.
USB: Added experimental MSD UASP emulation
USB: Added OHCI as an EHCI Companion option. Now allows UHCI or OHCI specified as a configuration parameter.
Disk images: Allows large VHD image files
Fixed and enhanced the Floppy Disk emulation, VGA emulation fixes
Expand maximum resolution for Banshee and Voodoo 3 from 1600x1280 to 1920x1440
LGPL'd VGABIOS updated to version 0.9a (several VBE fixes / additions)
Documentation updates and fixes

115
3

RPCS3 - Two Years of Major PS3 Emulation Improvements!It's certainly been awhile since our last Major Improvements video, in this new showcase we go over som...

116
2

Join Daniel Albu as he sits down for another conversation with emulation genius, Aaron Giles, about the latest version of his LucasArts emulator DREAMM!~~~~~...

117
1

Compilation of games that received fan translation in January 2024. Some of them got released exactly in January while the others aren't but received notable...

118
1

Accurate N64 Emulator

Changes in this release:

Fixed an issue where netplay would desync if someone had the VRU enabled

119
3

The Yuzu dev team has decided to end the project, marking the end of a great Nintendo Switch emulator.

120
1

ColecoVision emulator for macOS, Windows, Linux, BSD and RetroArch.

What's Changed

Support for Super Game Module (SGM) and AY8910 sound chip
Support for Super Action Controller (SAC), Wheel Controller and Roller Controller
Support for MegaCart
Support for Activision cart
Improved input keypad accuracy
Native file dialogs
Drag and drop rom files to open
Debugger improvements
Custom folders for saves and savestates
Scaling improvements like fit to window size or fit to window height
Hide cursor when hovering output window or when main menu is disabled
Load symbol files from command line
Support for WLA symbol files
Improve input response time
Save screenshots
Support for WSL
Automatic builds in GitHub Actions
Several bug fixes
add retrofw target by @Poligraf in #12
add Miyoo target by @salvacam in #17
libretro: Refactor the input handling method to keep track of current… by @msheehan79 in #28
libretro: Add no sprite limit core option by @msheehan79 in #30

121
1

Sega Master System / Game Gear / SG-1000 emulator for macOS, Windows, Linux, BSD and RetroArch.

Support for YM2413
Native file dialogs
Drag and drop rom files to open
Overscan options
Improved Game Gear timings
Improved PAL detection
Debugger improvements
Custom folders for saves and savestates
Scaling improvements like fit to window size or fit to window height
Hide cursor when hovering output window or when main menu is disabled
Load symbol files from command line
Support for WLA symbol files
Improve input response time
Save screenshots
Support for WSL
Automatic builds in GitHub Actions
Several bug fixes
Add support for zoomed sprites in SMS/GG modes
Pixel perfect rendering even with non integer HDPI values on Windows
Fixed bug where when resetting, the first opcode would not be disassembled. by @samizzo in #50
Added a generalised shortcut system so any gui events can have a shortcut key defined in the config.ini by @samizzo in #52
add retrofw target by @Poligraf in #55
Fix window title flicker by @clbr in #74
Define install and uninstall targets by @TomChapple in #94
Update NFDe implementation to v1.1.1 by @TomChapple in #96

122
1

Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.

Native file dialogs
Drag and drop rom files to open
Debugger improvements
Custom folders for saves and savestates
Scaling improvements like fit to window size or fit to window height
Hide cursor when hovering output window or when main menu is disabled
Load symbol files from command line
Support for WLA symbol files
Improve input response time
Save screenshots
Support for WSL
Automatic builds in GitHub Actions
Several bug fixes
add retrofw target by @Poligraf in #157
[libretro] Exit immediately if ROM is invalid or corrupt by @keithbowes in #161
[libretro] Fix cross-compiling with mingw by @keithbowes in #160
PS3/PSL1GHT Makefile update by @crystalct in #162
Fix compiler crash by @ethanaobrien in #164
Macos apple silicon by @bjoernh in #173

123
1

A Virtual Boy emulator for the 3DS

This release fixes the random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf). Now all official games are actually playable!
Features

3D depth slider support (#10 by @djedditt)
Pick which eye is rendered in 2D mode
Fast-forward button on in-game touch screen (either hold or toggle)
GUI matches colour filter (#5 by @JeffRuLz)
Additional face button layouts

Fixes

Fixed random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf)
Fix crash when closing through home menu while in the pause menu

124
1
XRoar, version 1.5.4 (www.6809.org.uk)

XRoar: Dragon 32, Dragon 64, Dragon 200-E, Tandy Colour Computer and Tandy MC-10 emulator for Linux, Unix, Mac OS X and Windows.

125
2

Contribute to shimazzz/SEGASaturnEmulator-SSF development by creating an account on GitHub.

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