submitted 5 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Whatcha been playing?

Still on a break from elden ring dlc. This week I played the metroidvania called 'Islets'. Really fun and short game with Great movement and fun bosses. Def recommend checking it out.

Also been playing more Pokemon emerald rogue v2!

submitted 5 days ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss the Age of Empires series. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

submitted 38 minutes ago by alyaza@beehaw.org to c/gaming@beehaw.org

no official CWA press release yet, but here's the union's:

Workers at Bethesda Game Studios have joined the Communication Workers of America, forming the first wall-to-wall union at a Microsoft video game studio. The workers, consisting of 241 developers including artists, engineers, programmers and designers have either signed a union authorization card or indicated that they wanted union representation via an online portal. Microsoft has recognized the union.

and here's their Twitter account

submitted 1 day ago* (last edited 1 day ago) by godzilla_lives@beehaw.org to c/gaming@beehaw.org

Thought this was a fun article to read, wanted to share. I think it's interesting that as societal and political views at large shift in the 2020s, it's good to go back and reevaluate how narratives are portrayed even as recently as 2015.


The crucible of how the game treats its profundity is in the relation between its white Founders faction, which is in power, and its rebellious Vox Populi, who are attempting to liberate the oppressed racial and political classes of Columbia. The player stands between these two forces, doing tasks for each in turn, eventually learning that both are insufficient in creating a good reality. As Chris Franklin highlighted in a recent video, this is a common refrain in projects that Levine has worked on: putting the player in the position of a mediating force between two extremes. The player can feel pulled, and compelled, toward different directions while ultimately being forced down a particular path. Playing as a character who is terminally in the middle of the road allows us to point fingers at any insufficiencies we see in the world around us — as King put it, “gamers like to feel smart,” and seeing the gaps of logic in the various worldviews on display can make us feel like clever social analysts. A player uses magic in their left hand while holding a gun in their right hand in a screenshot from BioShock Infinite.

From the vantage of 2024, it seems that one of the key problems of Infinite’s view from nowhere is infinity itself. No matter your viewpoint, Infinite seems to present you with some ideas that might align with your vision of the world and others that might challenge you. This is probably an admirable goal — art can give us perspectives on the world that we don’t yet understand, and that’s one of the many ways that creative expression can change us.

If there’s an issue here that generates the endless debates about whether Infinite is good, it’s that the game does not provoke us with a particular person’s, group’s, or ideology’s perspective. Instead, it just confronts us with the idea that many different ways of existing in the world are real, and any of them taken to their logical extreme will exclude all others. What produces the “both sides” problems of Infinite is a problem of imagination. Infinite is a universe of plural worlds, and if any of them takes over fully, everything goes bad.

Full disclosure, I was disappointed in the majority of the replies this got when I first posted it, and as a knee-jerk reaction I took it down. But I encourage you to at least read the quotes.


[alt text: a black-and-white image of 8 creepy human-like figures floating in the air, with a building and a tree in the background. The caption says, "When you and the boys are playing in Creative Mode and one of them says, 'Come check out what I made'."]

submitted 2 days ago by freddo@feddit.nu to c/gaming@beehaw.org

Rumors have recently surfaced suggesting that Microsoft is considering a significant acquisition bid valued at approximately $16 billion for Valve Corporation, the entity behind major gaming franchises such as Half-Life and Portal, and operator of the Steam Store, the leading digital distribution platform for PC gaming. Valve, known for its strong financial performance and dominant market position, primarily due to the success of the Steam Store, is estimated to generate over $10 billion annually in revenue. The platform's profitability and extensive user base make it a critical asset in the PC gaming industry. Valve's estimated market valuation stands at around $8 billion, with co-founder and CEO Gabe Newell's net worth reportedly exceeding $4 billion, according to Forbes. Despite the high revenue and valuation, these figures do not necessarily reflect the liquidity or cash available to the company or its stakeholders.

Microsoft's interest in acquiring Valve is part of a larger plan to strengthen its foothold in the PC gaming industry and venture into the handheld gaming sector, areas where Valve has made significant strides with its Steam Deck product. If Microsoft were to acquire the Steam Store, it would gain a major source of revenue and solidify its position in digital distribution.

However, there are several complications that might hinder such an acquisition. Since Valve has always been privately owned, it lacks the public financial transparency that would provide a clear picture of its total market value, including the value of its intellectual properties like Counter-Strike, Dota, and Half-Life. Industry estimates suggest that Valve's value could be well over $16 billion, which may render Microsoft's rumored offer as undervalued. Insights from Dior, a prominent figure in the Counter-Strike community, reveal that Gabe Newell owns less than 25% of Valve. This suggests that a significant portion of Newell's wealth is tied to his equity in the company. The decision to sell Valve wouldn’t rest solely with Newell; numerous employees who likely hold stock options could also have a say through a voting process if an offer were made. For Microsoft, acquiring Valve would mean gaining control over a key distribution channel in the PC gaming market, enhancing its competitive position against other industry giants, and potentially making stronger inroads into the handheld gaming market. The strategic benefits for Microsoft are evident, but for Valve, the benefits are less clear.

Let me reiterate that this news-story currently is nothing more than a rumor.


As a long time Dragon Age fan, I've been really, just iffy about Dragon Age: The Veilguard, especially since the very first trailer that they put out. The vibes were way off, like they were making a trailer for a Fortnite crossover rather than a dark fantasy game. The gameplay trailer afterward did seem to be more of what I was expecting, so I am more cautiously optimistic now. Guess we'll see.

submitted 5 days ago by MentalEdge@sopuli.xyz to c/gaming@beehaw.org
submitted 5 days ago* (last edited 4 days ago) by Cynthia@literature.cafe to c/gaming@beehaw.org

Hello I am giving away some codes that may be add ons for apps or games (you may need to have the game already) and a few games I won't use. Hopefully someone might use them.

The only requirement is that if you use the code please write a comment you have used the code so other people don't waste their time trying to activate the same code. Also let us know if the code worked.

Feel Free to claim more than one.

Thanks and have fun.

---------------------------------------- ANDROID ---------------------------------------------------------------------------------------

Big Farm Mobile Harvest (Add ons)





~~asphalt 9 legends~~


time princess (Add ons)



raid shadow legends (Add ons)





pubg mobile (Add ons)



lords mobile (Add ons)








call of duty mobile (Add ons)





-------------------------------------------------- STEAM -----------------------------------------------------------------------------------------------------------------------------

heaven island vr mmo soundtrack


submitted 1 week ago* (last edited 6 days ago) by Kerb@discuss.tchncs.de to c/gaming@beehaw.org
submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org
98% compatibility (discuss.tchncs.de)
submitted 1 week ago by deaf_fish@lemm.ee to c/gaming@beehaw.org

I am enjoying the game, except one thing in the story that keeps coming up and causes me cognitive dissonance. I am in the first system and it isn't clear to me why we are not considered Pirates.

The characters are always saying stuff like "Don't be a Pirate" or "Kill all the Pirates". And then we do stuff like steal from factions/corporations that are neutral to us. Why doesn't that cause us to be Pirates?

We literally accidentally kidnapped someone. I am so confused.


[alt text: a two frame comic, made entirely with sprites from the Pokemon games. The top panel shows the three legendary beasts Entei, Suicune, and Raikou looking at the legendary bird Ho-Oh. Ho-Oh is saying, "I will bring you back to life," while the beasts are responding "thank you, Master". The bottom panel shows the three legendary birds Arcticuno, Zapdos, and Moltres firing their elemental powers at the legendary Pokemon Lugia. The three birds are saying, "get him", and Lugia is saying, "leave me alone you stupid ass birds".]

submitted 1 week ago* (last edited 1 week ago) by ConstableJelly@beehaw.org to c/gaming@beehaw.org

Interesting thoughts about how to define success for video games in today's market, particularly for those using early access. Lots of respect for Hooded Horse's CEO, Tim Bender, he says all the right things and seems genuine.

He describes van Lierop’s post as “exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry”. He’s also unconcerned by Manor Lords falling behind its initial vast popularity, poking fun at “the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! The horror!).”

Headline is a little melodramatic though.

submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org

Whatcha playing?

I slowed down a bit on shadow of the erdtree, but still working through it. I have every remembrance except the last one. I also started the riven remake and just finished getting all achievements last night. 10/10 remake. It's really good!

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