126
2
Wine 9.3 (gitlab.winehq.org)

The Wine development release 9.3 is now available.
What's new in this release:

Improvements to Internet Proxy support.
New HID pointer device driver.
Timezone database update.
More exception fixes on ARM platforms.
Various bug fixes.

Bugs fixed in 9.3 (total 23):

#33050 FDM (Free Download Manager) crashes with page fault when any remote FTP directory opened

#46070 Basemark Web 3.0 Desktop Launcher crashes

#46263 Final Fantasy XI crashes after accepting EULA when using Ashita; World of Warships hangs at login screen

#46839 Happy Foto Designer Font not found "Fehler (Code 1) [Font is not supported: Roboto]"

#50643 IK Product Manager: Unable to download plugins

#51458 Western Digital SSD Dashboard displays black screen

#51599 cmd.exe incorrectly parses an all-whitespace line followed by a closing parenthesis

#51813 python fatal error redirecting stdout to file

#52064 Solidworks 2008 crashes on startup

#52642 Virtual Life 2 freezes

#54794 Autodesk Fusion360: New SSO login will not open web browser

#55282 Flutter SDK can't find "aapt" program (where.exe is a stub)

#55584 Possibly incorrect handling of end_c in ARM64 process_unwind_codes

#55630 DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 is not handled in GetAwarenessFromDpiAwarenessContext

#55810 Finding Nemo (Steam): window borders gone missing (virtual desktop)

#55897 cpython 3.12.0 crashes due to unimplemented CopyFile2

#56065 Missing GetAnycastIpAddressTable() implementation

#56139 scrrun: Dictionary does not allow storing at key Undefined

#56222 Microsoft Flight Simulator 2020 (steam) needs unimplemented function GDI32.dll.D3DKMTEnumAdapters2

#56244 SplashTop RMM client for Atera crashes on unimplemented function shcore.dll.RegisterScaleChangeNotifications

#56273 [Sway] winewayland.drv: cursor does not work in Dead Island 2

#56328 LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1

#56343 Multiple applications fail to start after de492f9a

127
1

Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music Player (Linux, FreeBSD, OpenBSD and Windows)

Changelog

Rewritten mappers : All.
Rewritten WRAM, VRAM, PRGROM, CHROM and Nametebles management.
Rewritten FDS support.
    Furthermore, an option has been added to select the mode for write operations. Until now, all writes were stored on an external file (diff file) to preserve the integrity of the disk image, now it's possible to choose to write them directly to the FDS/QD file (making it portable to other emulators as well).
    Changed the format of the diff file, now I use the IPS format (which can always be applied to the original image).
Rewritten the format and management of save states.
WARNING save states of version 0.110 or earlier are no longer compatible.
Rewritten the audio of the VRC7.
Implemented the project "A YM2413 emulator written in C" of okaxaki :
    https://github.com/digital-sound-antiques/emu2413
Rewritten NSF player.
Added support to NSF2 format.
Added the ability to configure shortcuts and the NES pad from the command line.
Added support to Quick Disk format.
Added an option for RAM initialization (#276).
It's possible to choose between three values:
    0x00
    0xFF (default)
    Randomize
Added a screen icon that shows when fast forward is active.
Added the possibility to set default values for PPU overclocking to be applied for all roms in addition to the per-game ones already used.
Added Arabic translation (thx to Chipsum).
Added Polish translation (thx to elektronicznypank).
Added full support for the NES 2.0 header format.
Added video filter : "NTSC CRT LMP88959" and "NTSC NES LMP88959" (https://github.com/LMP88959/NTSC-CRT, Thx to LMP88959 for is great work).
Added video filter : "PAL CRT LMP88959" and "PAL NES LMP88959" (https://github.com/LMP88959/PAL-CRT, Thx to LMP88959 for is great work).
Added support to mapper : 100, 122, 157, 170, 272, 291, 311, 334, 354, 362, 366, 384, 421, 446, 471, 517, 551, 552, 555, 561.
Added support to UNIF mapper : Transformer, UNROM, AMROM, AOROM, LH09, A60AS, T4A54A, FC-28-5027, 150in1A, 212-HONG-KONG, GKCXIN, 113in1JY110, 820561C, M2C52A, S-2009.
Added full support for the Detach Barcode Reader of mapper 157.
Added support for FFmpeg 6.x libraries.
Added support for nes20db.xml and dip.cfg (many thx to NewRisingSun for his immense work).
Both files will be distributed together with the emulator and will be located in the following directories:
    Linux/BSD - {default system datadir}/puNES
    Windows - directory where the executable is placed.
    if you want to use a more updated version than the one distributed with the emulator, just copy it either in the executable directory or in the working directory of the emulator, which can also be opened from the "File -> Open working directory" menu.
Added full support for Vs System (UniSystem and DualSystem).
Added a screen icon that shows when Fast Forwarding is active.
In Fullscreen the menu bar can be accessed by moving the mouse over the top of the screen.
Updated Italian, Chinese, French, Hungarian, Portuguese and Russian translation (thx to Alex Timonin, FlameMan, stgapr29, tch_oscomp, Matheus Scattolin Anselmo, owomomo, shinyoyo, githubsilver and Benjamin Siskoo).
Changed the "Toggle menu bar" shortcut to ESC.
Windows x86_64: Update to Qt5 5.15.8 (#279).
Fixed the management of keyboard input (#317).
Fixed map of one keyboard button to multiple controllers (#277).
Fixed FDS wavetable pitch (#295).
Fixed patching of IPS files.
Fixed crackling sound when audio is enabled/disabled.
Fixed Meta button recognition on some keyboard layouts.
Fixed many many many other bugs.

128
2
ares-v136 (ares-emu.net)

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

ares v136 has now been released.

Since v135, a total of 5 contributors have created 31 commits to the ares codebase.

If you wish to see the full changelog in a per-commit format along with their authors, similarly to how previous release notes were written, you can do so on GitHub here.

Border/Overscan overhaul

When ares was initially designed, it was geared primarily towards SNES emulation, and as such the "Overscan" option in video settings behaved like the overscan feature of the SNES: showing or hiding the lower 16 lines of display. This behavior is not how most end users expect overscan to function.

For ares v136, we have overhauled how borders and overscan is handled across all cores in ares.

The overscan option has been reworked to show or hide all non-desirable edges of the screen (in most cases this is blank borders, but it can include areas that commonly just contain garbage pixels).

Additionally, we have updated most of the emulator cores in ares to have hardware accurate border and aspect ratio when overscan is visible: this also includes PAL, so PAL games are finally rendered at the correct aspect ratio to real hardware when 'aspect ratio correction' is enabled.

NOTE: The border regions for All TMS9918 VDP based consoles are thought to be be correct, as are Master System, Mega Drive, and NES, while SNES and PC-Engine are (educated) estimates. Hiding the overscan area is not yet implemented for Atari 2600, PC-Engine, Nintendo 64 or PlayStation as more hardware verification is required.

Cheat Support

A popular request: ares finally has support for cheat codes, as well as a cheat editor. You can access the cheat editor by going to Tools -> Cheats while a game is loaded.

Cheats are currently implemented for all cores, except for Nintendo 64 and PlayStation: support for these requires larger changes to ares that did not make the cut for this release.

The cheat code format is a simple patch code format XXXXXXXX:YY where X is an address, and Y is the data to write; most emulators support this format so it shouldn't be difficult to port cheats between them.

It is possible to chain multiple codes into a single cheat entry by separating the codes with a + symbol; this is useful if a single cheat requires multiple code to work.

Cheats are saved in a cheat database file alongside the rom: for example, Game.sfc will create a cheat file titled Game.cheats.bml.

Nintendo - Game Boy Advance

Implement prefetch buffer reset on ROM accesses from the CPU.
Implement that timer 0 count-up bit cannot be set.

Nintendo - Super Famicom / SNES

Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency.

Nintendo - Nintendo 64

Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries.
Fix a corner face in FPU exception handling

Sega - Mega Drive/Genesis, Mega CD, 32x

Add the Mega CD's PC RAM to the debugger memory viewer.
Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided)

Sony - PlayStation

Improvements to the handling of the GPUSTAT register.

Other

Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users.
Fixed an issue where the SDL input driver considered all controllers to be the same device.
Fixed an issue where rumble events could be missed causing rumble issues in many games.
Improved VSync stability with the DirectX video driver.

129
2
WinUAE 5.2.0 (www.winuae.net)

Amiga emulator

New features/updates:

MacroSystem DraCo emulation. Full emulation except V-Lab Motion video board which is totally undocumented. Amiga clone without Amiga custom chips.
Picmatic Marbella Vice light gun laser disc arcade game is now fully working.
American Laser Games and PicMatic statefile support.
Genlock emulation display positioning/scaling updates.
Retina Z2 and Z3/Altais RTG board emulation. (NCR 77C22E+ and 77C32BLT SVGA chips)
S3 Trio64 PCI RTG board.
On screen led font is now configurable, settings in GUI Miscellaneous panel.
A2410 updates (Latest Picasso96 driver with DMA mode enabled graphics corruption)
All emulated RTG boards now autoswitch (Automatic switch between chipset mode and RTG mode). Previously only RTG boards that have built-in switcher and PCI RTG boards autoswitched.
Do not emulate special cases in native chipset screen mode last and first line(s) unless Overscan mode is Overscan+ or higher. (For example OCS Denise top and bottom line mismatched blanking start and end)
NTSC mode screen vertical positioning improved.
Disk swapper insert/remove cursor position now works as expected. Same image can be inserted in multiple slots.

5.1.0 Bugs fixes

Fast 68020+ mode interrupt timing fix. (Some games hung or had missing or badly playing sound)
Copper timing was unreliable in non-CE modes (Mainly affected horizontally multiplexed sprites)
Dark mode was not initialized if config file was started directly (for example from command line), without opening GUI. Some sub-dialogs didn’t support dark mode.
Zero length disk DMA with enabled disk word sync never finished (some copy protections failed to work).
Game Ports panel default config overrode button 4 with on screen keyboard enable/disable option even if it was already configured in Input panel.

Older bug fixes

Any TV overscan option + NTSC mode: few pixel grapohics corruption was visible in right edge of screen.
Many hardware emulated RTG boards had problems with horizontal panning.
68040 MMU emulation fix. (MOVEM restart didn’t work correctly in all situations and MOVES 68040-only special case bus fault behavior was wrong)
CyberVision 64/3D and Picasso IV overlay fixes. P96PipDemo is now working correctly.
Ateo Pixel 64 had BGR/RGB swapped colors in most color depths.
UAE AHI ignored AHI volume slider setting.
Fixed mouse cursor jumping randomly when in tablet mode and clicking mouse button(s).
Game Ports panel input device type getting stuck or entering Test/Remap window crashing in some situations.
Some config file and registry/ini paths were always written in absolute format even if WinUAE was configured to relative path mode.
“AVI output enabled” (and few similar on/off buttons) button type changed, previously they worked unexpectedly in some situations, visible state was not always matching internal state.
Some sub dialogs (for example Gameports input mapping autofire) had old style and no high DPI support.
256 color screenshot mode created wrong colors in some situations, usually when AGA and almost all palette entries were allocated.
Changing some native display settings (Filter/Display panel) settings didn’t reset all required display parameters until full display reset (for example window was resized)

130
1

MAME4droid 2024 is developed by David Valdeita (Seleuco) as a port of the latest MAME emulator by MAMEDev and contributors. It emulates arcade games and systems like ZX Spectrum, Amstrad CPC, MSX etc. This version of MAME support over 40000 different ROMs.

MAME UI now is touch enabled.
Added media scraping thanks to Arcade Database by motoschifo.
Added MAME meta data resources thanks to Arcade History, MAME info and progetto-SNAPS
Custom build for sideload on MetaQuest devices. This is not use OCULUS SDK, it is just a 2D app tuned for Meta Quest devices. You need to pair a bluetooth controller to play.

131
1

A PalmOS emulator for the web

132
1

UI: implement "Sharp" video filter for better nearest interpolation at non-integer scales (thanks GranMinigun)
UI: implemented PPU viewers for palettes, tiles, backgrounds and sprites
UI: add an option to set the audio volume
UI: do not unpause emulator after loading a new ROM
Input: fix input dropping regression introduced in NBA 1.7.1
Input: move from SDL game controller to SDL joystick API (fixes broken mapping on some controllers)
APU: MP2K HLE: interpolate envelopes and use floating-point math
APU: MP2K HLE: implement a better reverb algorithm
APU: MP2K HLE: add an option to force-enable reverb
APU: remove "Zombie" mode emulation (does not appear to exist on GBA)
APU: fix mid-note envelope frequency changes
APU: FIFO writes should happen in place
APU: reset FIFOs on overflow
APU: add master-enable checks for 16-bit/32-bit IO writes
PPU: fix sprite pixels from previous scanline displayed in the last scanline
PPU: more accurate update of attribute buffer for OBJWIN sprites (fixes #275)
PPU: more accurate emulation of horizontal and vertical sprite mosaic (fixes #322)
PPU: more accurate handling of mid-frame vertical mosaic reconfiguration
PPU: fix out-of-bounds bitmap fetches in Mode 3 to 5
DMA: fix incorrect mapping of DMA channel to APU FIFO
Timer: somewhat handle timer overflow during one cycle enable delay (thanks alyosha)
Game Pak: simulate ~6 ms EEPROM device busy period after write (not yet accurate to cartridges that e.g. have been in the freezer for 30 minutes)
Game Pak: emulate the Mask ROM internal address register
Audio: fix clicking artifacts when using Sinc resampling
Audio: fix incorrect liner interpolation in Cosine resampling
PlatformCore: fixed hang when fast-forwarding while the emulator is paused
Misc: implemented support for unicode paths

133
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134
3

ES-DE (EmulationStation Desktop Edition) is an emulator frontend for Linux, macOS, Windows and Android

135
2

A talk presented at FOSDEM 2024 in the emulator devroom about the Nintendo 3DS architecture and Panda3DS.

136
2

DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

Summary¶

Hey DOS enthusiasts! We are proud to present DOSBox Staging 0.81.0 to you, a rather substantial release containing a large number of exciting new features and improvements!

For the first time in history, DOSBox comes with built-in authentic CRT monitor emulation that just works out-of-the-box without any manual configuration required. The VGA code has been overhauled, shortcuts and simplifications have been removed, and now we’re defaulting to accurate per-scanline emulation and double scanning in all VGA, SVGA, and VESA modes. Integer scaling options have been added, it’s now possible to stretch the image to fullscreen, force any arbitrary aspect ratio, or even emulate the horizontal and vertical stretch controls of CRT monitors in real-time. Screenshots have been made aspect ratio correct by default, and image capturing has become multi-threaded, so it no longer causes audio hiccups and micro-pauses. Video capturing has been made about three times more performant. Oh, almost forgot: we’ve also added 3dfx Voodoo 1 support for the fans of those late 90s 3D DOS games! 😎 🤘

Well, that’s just the video side of things. We’ve added support for the ultra-rare IBM Music Feature Card, dealing with Roland MT-32 ROMs has become much easier, plus we’ve made numerous MIDI-related improvements as well. Not to mention all the mouse and joystick enhancements and fixes, the addition of a few missing DOS commands, improved filesystem integration, fixing some long-standing annoying shortcomings of the FPU emulation in non-x86 builds, taking localisation support to the next level, and the list just goes on and on…

137
1
ColecoDS Release (github.com)

ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.

Ported the AY sound chip driver from FluBBa to improve MSX1, Einstein and Coleco SGM games.
Ported most recent SN sound chip driver from FluBBa.
Allow more than one keyboard press at a time for the MSX1 so keyboard-mapped keys work properly (i.e. UP and SPACE at the same time)
Cleanup across the board - save states optimized.

138
1

With the conclusion of the holiday season, it's time for us at the blog to get back to work. And this time around, we have a smattering of changes covering just about everything you could imagine. For those looking to enjoy some of the latest homebrew with DSP-HLE, Dolphin now…

139
1
Pantheon – 13.640 (bostjan-grandovec.si)

After long time, few more games for MSX computers: Arya, Brisk, Crazy Cars, Dr. Archie, Estland Campaign, Girl's Control, Golvellius, Heroes of the Lance, Kagerou Meikyuu, Make them Fall, Nyancle Racing, Princess Maker, Radora no Densetsu, Sword of Legend Lenam, Titanic, X-na, etc

140
2
Hades v1.0.0 (github.com)

This first release provides:

A complete emulation of the Game Boy Advance (with the exception of most external devices and add-ons)
Decent accuracy
Game controller support
Keys and buttons remapping
Quick Saves (also known as Save State)
Real Time Clock (RTC) support
Color correction & LCD effects
Loading games from common archive formats (.zip, .7z, .rar, etc.)

🔥 A Nintendo Game Boy Advance Emulator

141
3

v0.10 - February 11, 2024

It's been a while since my last update on this tool. The truth is, it worked quite well over the years. I tried to do some GUI stuff too, but gave up on that, plus a few things changed in my life. But now I got a good reason to go back and do something.

Recently the emulator PPSSPP 1.17 got support for CHD files too. Finally! But there is a twist. The standard way of encoding CHD files with chdman createcd command are horrible for PSP games. I added a command -m or --mode to be able to choose between cd and dvd format. CD is the default, so be careful when converting PSP ISOs and use --mode dvd instead as an option.

Other than that I added a few more options, such as -s or --stats to display a summary at the end of the process. I also updated the Readme a little bit and and removed confusing and unnecessary Makefile and PKGBUILD files. Make sure to uninstall a previous tochd installation, if you gonna use the manual custom installer suggested_install.sh script.

  • new: option -m to specify disc format created by chdman backend,
    defaults to cd, but for certain emulators (such as ppsspp) dvd is
    recommended
  • new: option -s to display additional stats, such as a summary at the end and
    how long the operation took
  • new option -n to simply shorten the displayed path of printed jobs as
    filenames only, excluding the folder part
  • changed: also the install and uninstall scripts are reworked
  • removed: Makefile deleted, no need for PyInstaller packaged bundles, assuming
    most modern distributions can run the Python script anyway
  • removed: PKGBUILD deleted, which was used to create the Archlinux package
    for the AUR, its just confusing and unnecessary for the end user and not
    needed to be part of the project
142
2
MAME 262 - What's new (www.youtube.com)

https://www.mamedev.org/releases/whatsnew_0262.txt00:00:00 MAME Testers bugs fixed00:00:29 New working systems00:02:17 New working clones00:03:42 Systems pro...

143
2

Welcome to 2024, yuz-ers! What better way to begin the year than to do major code refactors resulting in almost full applet support. We present this, and plenty more, to you today! Remember to right click and unmute the embedded videos.

144
2
Wine 9.2 (gitlab.winehq.org)

The Wine development release 9.2 is now available.
What's new in this release:

Mono engine updated to version 9.0.0.
A number of system tray fixes.
Exception handling improvements on ARM platforms.
Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/9.x/wine-9.2.tar.xz
Binary packages for various distributions will be available
from https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
Wine is available thanks to the work of many people.
See the file AUTHORS for the complete list.

Bugs fixed in 9.2 (total 15):

#43993 Quick3270 5.21: crashes when using the Connect function

#47521 digikam 6.10 crashes on start

#51360 vkGetDeviceProcAddr invalid behavior for functions from extensions unsupported by host Vulkan instance

#51770 digikam-7.1.0 freezes on start

#51843 dlls/ws2_32/socket.c:839:17: error: ‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here

#53934 __unDName fails to demangle a name

#55997 Dolphin Emulator crashes from 5.0-17264

#56122 LANCommander won't start, prints "error code 0x8007046C" (ERROR_MAPPED_ALIGNMENT)

#56243 ShowSystray registry key was removed without alternative

#56250 Elite Dangerous client gets stuck on black screen after launch

#56256 Windows Sysinternals Process Explorer 17.05 shows incomplete user interface (32-bit).

#56259 Microsoft Webview 2 installer hangs forever

#56265 Epic Games Launcher 15.21.0 calls unimplemented function cfgmgr32.dll.CM_Get_Device_Interface_PropertyW

#56291 Kodu game lab crashes (with xnafx40_redist+dotnet48 preinstalled): Object reference not set to an instance of an object.

#56293 user32:msg test_recursive_hook fails on Windows 7

145
1
Free42 3.1.4 (thomasokken.com)

Free42, an HP-42S calculator simulator

146
1

WiiStation , is a Sony PlayStation 1 emulator, for the Nintendo Wii/WiiU.

The following changes have been made to the code based on WiiSXRX.

Incorporating the latest CDROM and CDRISO codes from PCSX-ReARMed, the compatibility of the system has been greatly improved. Many games that could not be run or had problems before can be run now.

CDDA (Compact Disc Digital Audio) tracks & multi-tracks support.

Incorporating the timer (system timings emulation) codes from PCSX-ReARMed.

Combined the latest DFSound module from PCSX-ReARMed and used the SDL library. The sound quality of the system has been greatly improved.

Adding the new, updated PSX dynamic recompiler Lightrec by pcercuei, the speed/performance of the emulation is greatly improved. The 'new' PPC Dynarec is kept as an option in case compatibility or speed changes much.

240p support!

Interlace mode support - renders the games to a resolution close to the real PSX hardware (480i mode), which gives full speed to 480i games!

Posibility of enabling/disabling bilinear, trap, and deflicker filters!

PS1 Lightguns support! Both Namco GunCon and Konami Justifier lightguns are supported and emulated with the Wiimotes! (Needs to be enabled in emulator settings and calibrate them by using the in-game calibration screen)

Experimental PS1 Mouse support via the Wiimote IR.

PS1 Multitap support! With options for enabling them on both Port 1 and Port 2, supports up to 8 players. (Needs to be enabled in emulator settings and controllers need to be set for use the Multitap adequately)

Support for BIN+CUE, ISO, IMG, and eboot PBP (a compressed format for PS1 games on PSP) formats.

CHD v1-v5 compressed format support with the libchdr library from MAME.

Support for multiple languages. At first, I wanted to refer to Snes9x GX and support TTF font library. However, it encountered a memory leak problem, resulting in automatic exit. So it can only be made into a specific font. Font char information: first two byte: BigEndianUnicode char code, followed by a character picture in IA8 format with a size of 24 * 24.

For some customized Chinese culture games, specific BIOS is automatically loaded. For example: sd:\wiisxrx\isos\武藏传.ISO => sd:\wiisxrx\bios\武藏传.bin

Other minor corrections, such as disc changing (swap) and automatic fixes (autoFix functions) for some games.

※※※ Note: It reads a font file in a fixed location, so make sure that [sd:/wiisxrx/fonts/chs.dat] exists ※※※

Changes on 'new' PPC Dynarec:

Modification of some dynamic compilation instructions on the PPC Dynarec, such as SLLV, SRLV, SRAV, Final Fantasy 9 and Biohazard 3 (Resident Evil 3) can be run. (Part of the division instruction uses a static compilation instruction)

Emulation of more instructions, such BREAK and SYSCALL, makes more games to be playable with the PPC Dynarec (ex., EA Sports F1 2000).

Many other emulation, speed and events improvements, some of them courtesy of PCSX-ReARMed.

Goals

Improve GTE (Geometry Transformation Engine) code to provide 3D game speed. By using the paired single instruction, most of the GTE logic has been rewritten, and FPS has indeed improved by about 2 frames, However, due to accuracy issues, there may be minor image issues.

HID controller support via USB. By reading the code of Nintendont, have understood the working principle of the HID controller, It is still a little bit short to port Nintendont's HID control logic to WiiStation.

Use the graphics display mode of GL to provide image quality and performance. (At least transplant the texture caching logic in OpenGL, it may improve running efficiency).

Any help is appreciated.

147
1

Emulates the range of ZX home computers made by Sinclair Research Ltd

148
1

Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64

Fix Match Window on Android (Stenzek)
Fix crash with replacement precaching (Stenzek)
af3de3b: GPU/HW: Fix VRAM write replacements (Stenzek)
Fix potential race between submit and main thread (Stenzek)
Disable WS in Resident Evil games (Stenzek)
6ad2739: CI : Use wildcard for libc downgrade (Mrlinkwii)
Fix duplicated key (Stenzek)
Add lint of GameDB (Stenzek)
Clear cheat list on reset (Stenzek)

149
1
XRoar (www.6809.org.uk)

XRoar, a Dragon and Tandy 8-bit computer emulator

Notes for version 1.5

Add ability to change Picture Area, seeing more or less border
New option -vo-picture
Respect -geometry dimensions in SDL-based UIs
Add optional 60Hz vertical scaling (on by default)
New option -no-vo-scale-60hz disables 60Hz scaling
Faster ROM intercept based printing on CoCo and MC-10
GIME: respect X offset and HVEN in COCO mode
MPI slot config moved from global to per-cart, included in -config-print
Add screenshot to PNG from menu or Control+Shift+S
Fix printing after switching machines [Jak Fearon]
Better rendering of paths in Windows dialogs
Fix some CoCo 3 cartridge behaviour [Christian Haitian]
GIME: reset video address later (fixes Androne) [Russ Le Blang]
GIME: fix various $FExx access problems

Fixes in version 1.5.1

Include a cartridge database (mostly CoCo 3 32K) for convenience
Fix potential crash when cartridge loading fails [Russ Le Blang]
Recognise Windows "<drive-letter>:" [Russ Le Blang]

Fixes in version 1.5.2

GIME: timer interrupt fixes [Tim Lindner]

Fixes in version 1.5.3

GIME: fix interrupt fixes fix (fixes RoboCop)

150
2

Game Boy emulator written in Python

Fix debug view
Add musllinux support
Deprecate manylinux 2010

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