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submitted 4 months ago by macmacfire@lemmy.ml to c/rpgmemes@ttrpg.network
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[-] lord_ryvan@ttrpg.network 13 points 4 months ago

Remove curse must be upcast to remove stronger effects.

It would've been fine if it worked that way, but RAW it just ends the curse, no added effects from upcasting.

Like all of D&D 5e, there's so much you could do that the game just doesn't.

“Like all of D&D, you gotta fix it yourself”; essentially, yeah. He system is rigid so even small flaws must be fixed, tries to stay compatible with older editions so much of the system doesn't make sense to new players, and feels like it wasade hastily to me with its typos and mistakes. /rant

[-] bam13302@ttrpg.network 6 points 4 months ago

As written in the spell description of dispel magic, a 3rd level dispel magic also can dispel a 9th level spell with only a check, that didn't stop them from writing some things that explicitly stated that dispel only works for that effect if cast at 9th level.

[-] lord_ryvan@ttrpg.network 2 points 4 months ago

I've never seen it on a magic item so far, though I've often seen items or monster effects describe it can't be dispelled with anything short of Wish, maybe that's the one?

[-] Umbrias@beehaw.org 4 points 4 months ago

better option than wasting a bunch of time fixing the same issues that have been there for decades over and over, play a system that is well designed from the start. it'll take less time to boot.

[-] jjjalljs@ttrpg.network 1 points 4 months ago

I've been playing Fate and haven't missed anything about DND. But Fate is pretty rules light

[-] Umbrias@beehaw.org 1 points 4 months ago

fate is good, a bit too light for me. pbta, burning wheel, blades, cyberpunk, lots of great options out there for folks to try :)

this post was submitted on 06 Aug 2024
133 points (95.9% liked)

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