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3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade because I hated it so much.

Every time I see another meme about how amazing 3.5 Tarrasque is, I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat. A wizard could casually solo it, the same abilities people now miss in 3.5 amounted to ribbons. It was a laughingstock, forums had 100+ pages discussions how to fix it and general consensus was it';s beyond saving. It was first proof in 3.5 if you cannot use magic you're only good to roll over and die.

I honestly don't know if everyone claiming 3.5 Tarrasque is such a horrifying monster are trying to rewrite history or unintentionally proving what a broken, unplayable pile of garbage 3.5 was, if it's biggest punching bag is actually dangerous in a different, better designed game.

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[-] primrosepathspeedrun@lemmy.world 5 points 4 months ago

having more variance in player capabilities and unique strengths (this build can fight orcs forever without getting tired!) that can kind of shape a campaign is much better than all the shit that tries to reduce variance and balance, keeping players at similar levels of general capacity just isn't worth the effective homogeneity.

this post was submitted on 12 Aug 2024
175 points (94.4% liked)

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