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submitted 7 months ago by amzd@kbin.social to c/greentext@sh.itjust.works
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[-] LucidNightmare@lemmy.world -1 points 7 months ago

Yeah. Weapon degradation in a video game that isn't trying to go for a realism vibe is absolutely fucking garbage. You've got arrows that light on fire, turn to ice, or have lighting as soon as you pull them out of the quiver, but yeah. Totally makes sense that my Master Sword needs a lil sleepy time to become usable again. Just fucking garbage.

[-] PlantDadManGuy@lemmy.world 1 points 7 months ago

You know I absolutely hated it at first until I realized, they just did it so that we would get to experience the full range of weapon options in the game. Otherwise you just stick to the one you find early on that works the best and completely ignore everything else they give you.

[-] jkrtn@lemmy.ml -1 points 6 months ago

I don't experience the full range, though. I experience the Master Sword until it needs a nap, and then whatever crap I just picked up in my last slot because I don't want my fancy swords to break.

In prior Zelda games, the game designers would actually think about making monsters where certain types of attack are more effective than others. I would prefer experiencing a variety of weapons that way.

[-] PlantDadManGuy@lemmy.world 1 points 6 months ago

And that's your choice. If you don't choose specific weapons like Spears to deal with lizalfos for example, then you're just making the game harder for yourself. As I said earlier, I hated the durability mechanic at first too. To each their own.

[-] emeralddawn45@discuss.tchncs.de -1 points 6 months ago

The lizalfos are trivial to just avoid until they swing at you, and then just spam the sword attack until they get staggered. All of the enemies in the game are trivial once you get used to their attacks. Literally just avoid, attack, repeat. I hated botw until I set durability to 10x in cemu. Also set revalis gale to infinite uses, because a player shouldn't be punished for wanting to explore and you shouldn't have to spend 20 minutes climbing to reach some relatively pointless summit with yet another cokerock hiding at the top.

[-] jkrtn@lemmy.ml -1 points 6 months ago

It's not harder in any meaningful way. That's part of what I mean. If they designed enemies better I would be actually motivated to find and use a spear or other tool. That would be more fun.

It's fine that you like the durability but the experience as a whole is nothing like a Zelda game. I had a good time but if I had played it expecting a Zelda game I would have been profoundly disappointed.

[-] LucidNightmare@lemmy.world -1 points 7 months ago

Well, I’ll tell you that I tried all the weapons in the game even with the stupid durability mechanic turned off. Each weapon has its own advantages. So, with durability turned off, I had the master sword for all the mobs I didn’t feel like dealing with as I was exploring. I had a fire sword to use for tactics or to light stuff on fire/cook. A ice wand because I liked the tactical advantage, and the same can be said for the thunder wand.

After that, every other weapon in the game was a reskin of other weapons. There was no point to them other than to have them there because of the stupid mechanic. Your rusted sword swings the exact same way as the master sword. It’s just a pin in the ass to use. Wow. That is just so fun.

But in all seriousness, it’s just not a good mechanic to have in a video game that is not trying to be a realistic video game.

[-] Cowbee@lemmy.ml -1 points 7 months ago

It forces resource management, decision making, and engaging with the full array of tools you have at your disposal. It also means you never run out of the need for more good weapons.

[-] PlantDadManGuy@lemmy.world 1 points 6 months ago

I agree. This mechanic was super annoying at first, but I learned to appreciate it after putting more hours into the game. Now I fully understand why the developers made it this way.

this post was submitted on 17 Apr 2024
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