7
submitted 7 months ago by amzd@kbin.social to c/greentext@sh.itjust.works
you are viewing a single comment's thread
view the rest of the comments
[-] Takumidesh@lemmy.world -1 points 6 months ago

The mechanics are the same, that's my point. 800 korok seeds littered across the map, 150 copy paste shrines, towers to reveal new map areas. Just because they aren't shown on a map doesn't mean it's not there or the primary game loop.

Also, the towers in botw play a cinematic when you get to the top.

[-] Prunebutt@slrpnk.net 1 points 6 months ago

No, they're not, since Zelda encourages exploration. The Korok seeds are hidden in the environment, as well as the shrines. They only show up on the map after you've found them.

Far Cry shows you everything on the map once you've climbed the tower in the region. This leads to a checklist-like feeling, where you tick off all the icons, instead of actually engaging with the world.

The tower cinematic in Far Cry also shows you all the interesting locations in the region in the cutscene. Zelda doesn't. In Zelda, you discover all that shit yourself with your binoculars.

this post was submitted on 17 Apr 2024
7 points (88.9% liked)

Greentext

4374 readers
1848 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS