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submitted 3 months ago* (last edited 3 months ago) by doopen@lemmy.world to c/starcitizen@lemmy.ml

A very popular post criticizing the current state of 3.24 which has since gone missing (under the pretense of "brigading") - what better platform to continue the open and uncensored discussion on than Lemmy?

Original post: Here we go again. I deleted Star Citizen some months ago because I was tired of endless bugs, server issues, invisible asteroids, the Hull-C appearing in random places, and many other "beautiful" things Star Citizen could offer.

I thought, "Okay, let's wait for the next patch; maybe there will be improvements." (Silly me.) And yesterday, I installed it again.

The real greatness of Star Citizen developers is their unique ability to create more bugs in each new version than there were before.

First, the cargo elevators. After a couple of minutes of playing, I lost my first container, which fell through the floor.

After some painful minutes, I managed to load my 8 SCU container with some stuff from Orison and brought it to Seraphim. I placed the container into the elevator's grid and sent the elevator down.

And... my container vanished inside the greedy station. I searched for it in various interfaces for some time without any luck, and then I gave up. "Okay, let's do some bounty missions," was my next idea.

I accepted the ERT mission around Yela, and as you can guess, that was broken too. No mission marker appeared for the bounty. Maybe they decided to make the game so realistic that we have to find bounties in asteroid belts without any clues. But no, it’s just another bug.

"Okay then, maybe the cargo missions work?" So I accepted the trial haul mission to deliver 11 SCU from Seraphim to Orison. And guess what? Nothing worked again. The warehouse or the elevator had no idea of any mission. :)

So, we got another broken release. Even more things are broken, and new things simply don’t work. This is the start of a new cycle. Now, the backers will scroll through the spectrum, waiting for another "magic" release that will fix everything.

So basically, that’s how Star Citizen works.

And the "Shit of the Year" award goes again to Star Citizen.

I'm a developer myself and work in a company with a revenue of $7.0B in 2023. We created and support the API that is used by millions of US citizens. We create bugs as well—this is the unfortunate part of development. But people will simply stop paying if our API becomes too buggy or if we introduce more bugs than we fix with every new release. Because people are not idiots to pay for something broken.

That, of course, is with the exception of the most dedicated Star Citizen fans who are so loyal that they will downvote this post while eating a pile of shit from SC developers. Bon appétit, fellas. :)

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[-] daddybutter@lemmy.world 3 points 3 months ago

I'm in that boat as well. I backed around a decade ago and while I haven't made it to the chairman's club, I'm still embarrassed by how much I've put into this dumpster fire due to the fomo and ever looming price increases on stuff. I basically don't play anymore, but I follow the patch notes and occasionally drop into the testing chat or subreddit and see what the latest is.

The main arguments I see from people are that it's in alpha and that x or y was never promised (or wasn't promised by a certain time) and that's all bullshit. Yes, the game is in active development. Yes, bugs are going to be created and slip through testing. Yes, scope changes and things need to be reworked. Yet year after year after year CIG has shown how incapable they are at squashing bugs properly while still adding more features which just compounds onto the underlying problems. As for the feature promises, they make a big deal about x or y coming around a certain time. Is it a promise? No, that would be insane, but they feed the community what they want to hear with targets, build that hype and take in money, then last minute it's oh, we've gotta push it back, BUT IT'S COMING DON'T WORRY!! Really, what a surprise you guys ran into issues with yet another thing and had to push your projections out yet again. Every year it's the same cycle. How long has 4.0 been on the horizon? I also found it a bit insulting when Jared went on ISC (IIRC) not too long ago and was like "we never promised anything, that's the communities fault for getting too hyped." Like broooo, you guys intentionally drive the hype and then blame us when we get excited??

The project has been poorly managed for years and I don't expect it to get better. I truly hope they succeed because it really has the potential to be something special and ground breaking (at least as far are the server meshing tech goes) but I'm done supporting them in any way. I've handed over way too much money. I've wasted countless hours trying to work around the bugs that plague almost every single patch. And all the times I tried to defend them online just made me look like a clown as they continued to pump buggy builds out one after another. Eventually, you just can't find a reason to stand up for them because you feel like you're enabling bad behavior. Unfortunately, the wonder and awe the game used to inspire is long gone for me. It's been a really disappointing ride watching the one game I really wanted get mismanaged the way that it has.

[-] ryannathans@aussie.zone 5 points 3 months ago* (last edited 3 months ago)

For what it's worth, the build worked perfectly in evocati before release. I think these issues are caused by server load/lag with every man and his dog logging in to test the new update

[-] arudesalad@sh.itjust.works 4 points 3 months ago

All worked fine in the PTU just before LIVE release as well

this post was submitted on 30 Aug 2024
37 points (100.0% liked)

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