745
efficient game design rule (lemmy.blahaj.zone)
you are viewing a single comment's thread
view the rest of the comments
[-] teejay@lemmy.world 5 points 1 month ago

Essentially, when your log file reaches a configured size, it should create a new one and start writing into that, ~~deleting~~ archiving the oldest

FTFY

[-] pixeltree@lemmy.blahaj.zone 4 points 1 month ago

Sure! Best practices vary to your application. I'm a dev, so I'm used to configuring stuff for local env use. In prod, archiving is definitely nice so you can track back even through heavy logging. Though, tbh, if you're applications getting used by that many people a db logging system is probably just straight better

this post was submitted on 19 Sep 2024
745 points (97.8% liked)

196

16491 readers
1527 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS