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efficient game design rule (lemmy.blahaj.zone)
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[-] teejay@lemmy.world 5 points 1 week ago

Essentially, when your log file reaches a configured size, it should create a new one and start writing into that, ~~deleting~~ archiving the oldest

FTFY

[-] pixeltree@lemmy.blahaj.zone 4 points 1 week ago

Sure! Best practices vary to your application. I'm a dev, so I'm used to configuring stuff for local env use. In prod, archiving is definitely nice so you can track back even through heavy logging. Though, tbh, if you're applications getting used by that many people a db logging system is probably just straight better

this post was submitted on 19 Sep 2024
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