373
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 19 Sep 2024
373 points (97.2% liked)
Games
16745 readers
729 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
i think a rogue would stab you in the back killing you instantly before the game would crash
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
yep it was.. which makes it more impressive to implement it this way