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The Elder Scrolls Online Makes Hefty $15 Million In Monthly Revenue
(tech4gamers.com)
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Its been awhile so maybe things have changed. When I tried it out it basically took everything I enjoyed about these games and scrapped that to make it work as an MMO. Somehow Im the main hero but had several dozen people jumping around me at all times. All agency of character choice was gone, along with half the possible skill sets. Every quest had one way, maybe two ways, to complete them. It was no longer I could sneak or bribe or negotiate or fight or pickpocket or trick them into fighting someone else or use a spell to mesmerize or put them to sleep or poison them or whatever else came to mind with my incredible multitude of tools. It was just dull.
once you stop seeing ESO as an Elder Scrolls game, and instead look at it as an MMO set in the world of the Elder Scrolls - it gets really fun
even for lore fanatics who don't see ESO as canon it can still be fun to run around areas we haven't seen since Arena! Sure, it probably won't look like the real thing once we get TES: Elsweyr or TES: Black Marsh, but it's the best we've got right now, and with the current lighting fast development of TES series a lot of us won't live to play those games