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The Elder Scrolls Online Makes Hefty $15 Million In Monthly Revenue
(tech4gamers.com)
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Rules:
Not terrible for a 10 year old game.
I started playing it about a month ago.
Fills a nice void of solo podcast game. No mmo experince before because of dislike of group activities but most content is soloable so far. Enjoy the world and can drop in and out for however long.
The subscription honestly didn't feel overly necessary. Bought it as have been enjoying the gameplay loop.
Could have caught me at the right time in life 🤷
subscription is mostly useful for infinite resources bag space, and free non-recent dlc access too i guess
and most content is indeed soloable, only time you need to interact with people is in some DLC dungeon and some veteran dungeons, and mostly just to listen to/explain boss rules so you don't die every 10 seconds
My secondary bar is healing/ oh there's other people nearby.
If end up seeing people just throw shields on them and heal as an arcanist. Love how versatile that class is.
Historically RuneScape has filled that gap
Might be worth your interest