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NFTs were created in a code jam and had no intents to become title transfer tools.
It was and always be limited by the amount of data the NFT can contain. They went with URLs because they are small enough to fit. An actual land deed title document? Too big to fit into an NFT. Simply not enough bytes to go around.
This was the strict limitation from the very beginning. The only thing an NFT actually verifies "ownership" of is a URL.
While the NFT can't contain the entire title document, it can contain the hash of the title document, and then the title document is simply recorded elsewhere on-chain.
I agree with this. A title to land ownership is in itself just a piece of paper, it's not the land you're owning. It's effectively serving the same purpose as the hash idea you're suggesting
Unfortunately it only is useful in proving title when normal processes have failed, and in the places with title proven by a line of titles stretching arbitrarily far back, it's only as good as the proof that got it in the block chain
It's better in places like Australia where title is a record on a government database and block chain would protect against destruction of government records (eg from war or revolution), but there it would probably only be useful if something like the old government regained power (the Nazis had no intention of returning stuff to Jews)
But in places like Australia you wouldn't want to add another step to the users, perhaps it could be a land titles department job
In places with title via history of title I don't think it could defeat a result from a title search, so maybe it'd be next to useless unless it was backed by a court order or some other authoritative full stop
Nfts legitimately confuse me.
"Why can't you put the whole image in an nft?"
"It's too big"
"Why is it too big?"
"It'd take too long to generate."
"Okay, but why?"
"Because nfts can't hold that much information."
"Okay, but why?"
"Because it'd take too long to generate."
"Okay, but why would it take too long to generate???"
"Fuck you, stop wasting my time."
"Oooookay. I really don't understand but okay, fuck you too I guess."
Does anyone know why nfts are so small? Everything I've read says that they're fucking tiny, but nothing explains why they can't be larger, why being larger would be too slow, and so on. They honestly seem like a decent answer to the digital ownership problem of "I want to resell this game like I could 20yrs ago but I can't because it didn't come on a disc", however I get sent in a circle whenever I try to figure out what makes nfts so unwieldy and impractical.
(Not that I think anyone should be able to own a digital good; I pay for digital things because I want to support people, not because I think digital ownership is a legitimate concept. Imo, because digital things can be copied as many times as you want, you can't truly own a digital item, and nor should anyone be allowed to try and revoke said item unless said item is illegal for other reasons. However... As long as we live in a capitalist society hell-bent on applying the concept of ownership to a system that's only limited by your hardware, I think people should have the ability to actually "own" their digital goods (in a traditional sense), which includes things like the right to not have a company take them away whenever it feels like it and the ability to sell digital goods like an IRL market.)
Because storage space on "The Blockchain" is very expensive.
The blockchain is a complete list of all transaction made with a cryptocurrency. You have heard of miners. What they do is collect transactions and append them to the blockchain. Every miner must have a complete copy of the whole chain. So whenever a new NFT is created, lots of copies have to be stored and kept forever. It's just not a good solution from an engineering standpoint. But for the popular currencies, that's the smaller problem.
Every miner wants a fee for their services. That fee depends on the value of the cryptocurrency. There is no relation to the actual storage cost.
Besides, crypto does not offer any kind of DRM. If it did, the copyright industry would be all over it. Anyone can download anything on the blockchain.
The reason you can't resell games is, because the publishers don't allow it. For example, Steam has a marketplace. It would be no technical problem to make games transferrable between users. The rights-owners don't want that.
Ah, okay. That makes sense. I missed the, "the whole chain has to be on everyone's PCs" part. I figured it was more like BitTorrent where you don't actually have to have the whole thing, it works as long as everyone has all the parts to put the whole thing together (but the parts can be distributed across a bunch of PCs).
Start with basic networking and learning why counting bits matters. It's a limitation of network technologies.