Today, Larian Studios shared a ton of interesting player stats for Baldur’s Gate 3, the seriously massive RPG boasting over 10,000 unique endings and 174 hours worth of cutscenes.
Those stats included class / race breakdowns, total number of hours played, and how many times players have pet the dog.
Gale isn’t that interesting to me as the whole “I’m smart and I talk a lot” bit hasn’t done anything for me since Peter Dinklage in Game of Thrones.
Sixty-five percent of players chose to save the Druid’s Grove which Larian classifies as a “good” option.
Problem is, I had already had the reward — a rare spear — because I spent hours trying to pickpocket one of the druid leader to swipe a key that opened a curious locked door I found.
Larian didn’t include any further detail as to how those people accomplished such a feat but I have to imagine it involved a lot of skipped fights and lucky stealth and/or persuasion checks.
This is the best summary I could come up with:
Today, Larian Studios shared a ton of interesting player stats for Baldur’s Gate 3, the seriously massive RPG boasting over 10,000 unique endings and 174 hours worth of cutscenes.
Those stats included class / race breakdowns, total number of hours played, and how many times players have pet the dog.
Gale isn’t that interesting to me as the whole “I’m smart and I talk a lot” bit hasn’t done anything for me since Peter Dinklage in Game of Thrones.
Sixty-five percent of players chose to save the Druid’s Grove which Larian classifies as a “good” option.
Problem is, I had already had the reward — a rare spear — because I spent hours trying to pickpocket one of the druid leader to swipe a key that opened a curious locked door I found.
Larian didn’t include any further detail as to how those people accomplished such a feat but I have to imagine it involved a lot of skipped fights and lucky stealth and/or persuasion checks.
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