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submitted 2 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] Jackthelad@lemmy.world 22 points 2 months ago

Yes. Most AAA stuff now is just copy and paste because games cost so much to make and so they want a guaranteed return on their investment.

But I think consumers are getting tired of that now, as Ubisoft's declining sales seem to be demonstrating.

[-] Fiivemacs@lemmy.ca 9 points 2 months ago

I swear it's only expensive because of the CEO taking most of it, and the rest being spent on ads and other trash like that. Basically propping up their friends

I'd be shocked if they spend close to 50% on the actual game design/function

[-] HobbitFoot@thelemmy.club 4 points 2 months ago

You're also hitting issues with asset creation. You need a larger team to create assets for AAA games than an indie game.

[-] underisk@lemmy.ml 1 points 2 months ago

That definitely is the line we hear from CEOs when they raise prices, cut labor costs, and over monetize. Do you have any proof that production costs for games have gone up more than any other industry has? They pretty famously don’t pay game developers very well compared to other programming positions so I don’t know where this inordinate cost inflation would be coming from.

[-] theneverfox@pawb.social 6 points 2 months ago

Mismanagement. They keep trying to make 9 women deliver a baby in 1 month, and switching out mothers mid pregnancy - some of these games have 20 formerly independent studios churning out content for the same game. That creates a need for a ton of oversight and coordination, and leads to a ton of wasted effort

I believe them when they say their costs have ballooned...I also know the tools have become extremely powerful, and that far smaller studios are creating far better games for a fraction of the cost

this post was submitted on 17 Oct 2024
137 points (96.6% liked)

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