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submitted 2 weeks ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] redhorsejacket@lemmy.world 4 points 2 weeks ago

Any playersof CoC willing to chime in on the key differences which push that game into a more investigative space than your typical DnD style dungeon crawl adventure? I mean, I assume there are things like a sanity mechanic, as well as an emphasis on player fragility, but I'm curious if there are other systems at play which separate the two RPGs even further.

[-] Tuxman@sh.itjust.works 8 points 2 weeks ago* (last edited 2 weeks ago)

Just to add to that answer, I’d the biggest difference is the grim powerlessness. The players can barely delay the inevitable and most will probably die in the process.

There are way more skills aimed at investigations, and the goal are often more aimed towards a McGuffin that solves the issues, or sometimes the goal is simply to just be able to leave in one piece and hope someone else cleans the mess 😅. (There’s actually a fan story adapted into a RPG called « Delta Green » where you play a secret military tasked with dealing with mythos threats)

As D&D is the epic hero’s journey where Gandalf saves everyone at the last minute, CoC is the horror thriller where the protagonist dies, only a rando side character survives and walks off screen as the dead monster opens its eyes again just before cutting to black.

[-] Potti@lemmy.world 3 points 2 weeks ago

There is also a additional "Pulp" ruleset that turns Player Characters from normal Humans into "Heros" giving them more of an ~~edge~~ chance in actually fighting off the Horror, Combat is still very brutal and death is always very close, same as insanity

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this post was submitted on 31 Oct 2024
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