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submitted 2 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] DebatableRaccoon@lemmy.ca 29 points 2 weeks ago

Bold words, Take-Two. Bold words.

[-] RightHandOfIkaros@lemmy.world 3 points 2 weeks ago

I mean, KSP2 was not very well received like the first one. So I can see why Take-Two might do this.

[-] dontgooglefinderscult 12 points 2 weeks ago* (last edited 2 weeks ago)

Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.

If they actually understood the product and understood what it would take to be produced, they would've had a game that the entirety of the ksp community would have bought. Instead they spent more on marketing and sound design than engine work.

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this post was submitted on 07 Nov 2024
59 points (98.4% liked)

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