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this post was submitted on 10 Nov 2024
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Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.
Like, not running into a group of enemies is probably common sense.
Trying to collect those items, probably, too. (Even if I never figured out, whether they're just collectibles or actually have a use.)
Waiting a turn for the monster to move up to me, so I get the first hit, isn't common sense, but it meant at best that I never took a hit rather than one hit.
I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn't be no challenge at all either...