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submitted 5 days ago* (last edited 5 days ago) by sag@lemm.ee to c/internetisbeautiful@lemm.ee

Don't forget to check !dailygames@lemmy.zip

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[-] Ephera@lemmy.ml 2 points 5 days ago

Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.

Like, not running into a group of enemies is probably common sense.
Trying to collect those items, probably, too. (Even if I never figured out, whether they're just collectibles or actually have a use.)
Waiting a turn for the monster to move up to me, so I get the first hit, isn't common sense, but it meant at best that I never took a hit rather than one hit.

I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn't be no challenge at all either...

this post was submitted on 10 Nov 2024
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