One suggestion: the party size and party level fields kinda get lost in the monster filters. I suggest putting those two up to, with some visual separation between them and the filters.
Note that I was viewing on an iPhone, so small mobile UI. There might be better visual separation on a computer.
But this is super cool, and I’ll be checking out the source code later.
One suggestion: the party size and party level fields kinda get lost in the monster filters. I suggest putting those two up to, with some visual separation between them and the filters.
I agree. I reckon moving them next to the encounter cost would work well.
Additionally, being able to just click up and down would be so much nicer than needing to select and type the number out by hand. Example mock-up:
Very cool! I think this will be useful.
One suggestion: the party size and party level fields kinda get lost in the monster filters. I suggest putting those two up to, with some visual separation between them and the filters.
Note that I was viewing on an iPhone, so small mobile UI. There might be better visual separation on a computer.
But this is super cool, and I’ll be checking out the source code later.
I agree. I reckon moving them next to the encounter cost would work well.
Additionally, being able to just click up and down would be so much nicer than needing to select and type the number out by hand. Example mock-up:
This is a great suggestion. We are still working on the ux, will try to implement it next time I work on the project.
We also need to improve mobile usability, right now it's not the best...