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Anon is a nostalgic gamer (sh.itjust.works)
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[-] raspberriesareyummy@lemmy.world 38 points 3 weeks ago

That first bit is a pretty accurate description of a lot of early online gaming.

[-] Hackworth@lemmy.world 9 points 3 weeks ago* (last edited 3 weeks ago)

I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.

[-] raspberriesareyummy@lemmy.world 4 points 3 weeks ago

long live (classic) EQ :)

[-] DontMakeMoreBabies@lemm.ee 6 points 3 weeks ago

Definitely describes my early Team Fortress Classic/TF2 time back in college. I'm actually still steam friends with folks from that time and I definitely still rock my "clan tag"! Sort of lame if kids don't have a chance at the same thing...

[-] raspberriesareyummy@lemmy.world 1 points 3 weeks ago

kids are missing out on a lot simply because the number of PCs in private households has shrunk by ca. 90% - consoles just don't give the same gaming experience / definitely not the sense of immersion.

[-] DontMakeMoreBabies@lemm.ee 3 points 3 weeks ago

That's a huge bummer - didn't realize the numbers were that high.

Having a PC in my house in the 90s with games led me to learn about computers... to play better games. Which has absolutely contributed to my having a successful career.

Glad I'm putting together a Linux box for my oldest to wreck/play with!

[-] raspberriesareyummy@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

It's a guess by me, but honestly I think it's quite accurate - then again I just checked some statistics and those absolutely does not confirm my guess - however most unfortunately mix PCs and laptops (which are not the same in terms of how you learn with them, imo) and oftentimes even tablets (which are completely useless to learn anything about computers). The actual numbers as per the first statistic I found say that households with PCs are down from ca. 65% in the early 2000s to ca 43% in the 2022.

Thinking about it, that might actually be true, but I don't think that anywhere close to 40% of children get exposure to computers & spend way too much time on mobile devices.

Glad I’m putting together a Linux box for my oldest to wreck/play with!

And that is absolutely the best you can offer them to find out if they have an interest in / a talent for anything IT. And playing games is a good motivator to try and start figuring out problems.

[-] Donkter@lemmy.world 5 points 3 weeks ago

That was a big pull of WoW. You type "lfg" once in all chat and that could send you on a 20 year relationship with a guild with people who end up becoming your best friends.

[-] dreugeworst@lemmy.ml 2 points 3 weeks ago

yup, sounds like my experience playing Unreal 2:XMP back in the day

[-] Leviathan@lemmy.world 1 points 3 weeks ago

I'm playing a mobile game that's pretty much exactly like that first part.

this post was submitted on 26 Nov 2024
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