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[-] zogwarg@awful.systems 3 points 4 days ago

Day 14, got very lucky on this one, but too tired to think about why part 2 still worked.

spoiler

#!/usr/bin/env jq -n -R -f

#     Board size     # Our list of robots positions and speed #
[101,103] as [$W,$H] | [ inputs | [scan("-?\\d+")|tonumber] ] |

#     Making the assumption that the easter egg occurs when   #
#           When the quandrant product is minimized           #
def sig:
  reduce .[] as [$x,$y] ([];
    if $x < ($W/2|floor) and $y < ($H/2|floor) then
      .[0] += 1
    elif $x < ($W/2|floor) and $y > ($H/2|floor) then
      .[1] += 1
    elif $x > ($W/2|floor) and $y < ($H/2|floor) then
      .[2] += 1
    elif $x > ($W/2|floor) and $y > ($H/2|floor) then
      .[3] += 1
    end
  ) | .[0] * .[1] * .[2] * .[3];

#           Only checking for up to W * H seconds             #
#   There might be more clever things to do, to first check   #
#       vertical and horizontal alignement separately         #
reduce range($W*$H) as $s ({ b: ., bmin: ., min: sig, smin: 0};
  .b |= (map(.[2:4] as $v | .[0:2] |= (
    [.,[$W,$H],$v] | transpose | map(add) 
    | .[0] %= $W | .[1] %= $H
  ))) 
  | (.b|sig) as $sig |
  if $sig < .min then
    .min = $sig | .bmin = .b | .smin = $s 
  end | debug($s)
)

| debug(
  #    Contrary to original hypothesis that the easter egg    #
  #  happens in one of the quandrants, it occurs almost bang  #
  # in the center, but this is still somehow the min product  #       
  reduce .bmin[] as [$x,$y] ([range($H)| [range($W)| " "]];
    .[$y][$x] = "█"
  ) |
  .[] | add
)

| .smin + 1 # Our easter egg step

And a bonus tree:

[-] zogwarg@awful.systems 1 points 3 days ago

Updated ReasoningOk it probably works because it isn't bang center but a bit up of center, most other steps most be half half noise vertically, and the reason it doesn;t minimize on an earlier horizontal step (where every step is mostly half half), is because the middle points on the trunk, that don't contribute to the overall product therefore minimizing it even lower.

[-] gerikson@awful.systems 2 points 3 days ago

re: day 14 part 2

I had nfc how to solve this but someoone on the subreddit mentioned that miminizine the "safety score" was the way to go too ... I guess your explanation is the correct one. Also the way the puzzle is generated is to start with the tree and go "backwards" a couple of thousand steps and use a number of of those as starting positions. Probably throw in some random robots as noise.

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this post was submitted on 10 Dec 2024
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