But at least then you still have the broken remnants of what used to be a plan, that you can adapt off of.
One of the players in my game consistently waits until his turn comes up before he even surveys the map and begins forming a plan, and I'm about to kick him out of the game about it. We cover an average of two rooms of exploration per 4-5 hour session because of this.
I am totally planning my next turn the moment I finish one. It sorta stinks because someone does something and its like. shit. that derails my plan.
But at least then you still have the broken remnants of what used to be a plan, that you can adapt off of.
One of the players in my game consistently waits until his turn comes up before he even surveys the map and begins forming a plan, and I'm about to kick him out of the game about it. We cover an average of two rooms of exploration per 4-5 hour session because of this.