I've got optimizer tendencies, but we've also got another member who is 100% "What would my character do in this high stress situation with the knowledge they have" and I've found myself leaning that way during combat more and more.
I will still scrutinize everything outside of combat though, and I'm thankful for the IRL time pressure to get me out of that.
Working through options isn't necessarily bad, but it can disrupt the game and make it less enjoyable for other players. The idea with adding time pressure is to add to the fun.
I've got optimizer tendencies, but we've also got another member who is 100% "What would my character do in this high stress situation with the knowledge they have" and I've found myself leaning that way during combat more and more.
I will still scrutinize everything outside of combat though, and I'm thankful for the IRL time pressure to get me out of that.
Working through options isn't necessarily bad, but it can disrupt the game and make it less enjoyable for other players. The idea with adding time pressure is to add to the fun.