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[-] Nakoichi@hexbear.net 7 points 1 year ago

I really like the way it's handled in Matryoshka (a homebrew variant of Powered By The Apocalypse). There is a harm mechanic and there is a lot of leeway in how the DM dishes it out both to NPCs and PCs.

I generally prefer its focus on collaborative storytelling over straight up tactics and minutia of stats and attack ranges etc.

Check out the Red Game Table podcast if you're interested in a ttrpg that is basically cosmic horror x-files in the eastern bloc during the cold war.

[-] jjjalljs@ttrpg.network 8 points 1 year ago

I like Fate. You have a small quickly restoring pool of stress to soak up harm, but anything more becomes a Consequence. Players agree on what an appropriate consequence is and the narrative follows. You don't really have the "he's at 1/483 HP but still fighting strong!" thing.

[-] Eris235@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

Yes, was going to bring up Fate! I really like systems that split damage into 'heroic near misses or light damageless scrapes' and 'actual wounds', without getting too bogged down in random tables and lookup charts.

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this post was submitted on 16 Aug 2023
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