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submitted 19 hours ago* (last edited 9 hours ago) by The_Picard_Maneuver@lemmy.world to c/gaming@lemmy.world
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[-] nickhammes@lemmy.world 7 points 14 hours ago

I don't think most people's sense of "ownership" of a copy of a game has anything to do with whether or not they've legally bought a license.

For most of my collection, I own a physical thing, that represents the ability to play that game, using hardware I bought, whether I bought those things today, last year, or even a decade ago. Some of my games are digital, but I still have possession of a copy I bought, and can play it whenever I want. I paid money for the right to play a game when I want, and that's a notion of ownership.

If someone can take it away from me, that isn't aligned with my notion of ownership, and also isn't worth spending money on imo. I own some GameCube games, and yes, technically that means I have a license, but they still work physically and legally. There's nothing to enforce against me.

The thing that changed is the ability to revoke that license. And that amounts to a different concept than ownership. One not worth paying for.

this post was submitted on 09 Jan 2025
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