132
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 07 Jul 2023
132 points (100.0% liked)
Games
16728 readers
541 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
I changed my control scheme in rocket league like 1k hours in. Really needed the ability to boost while jumping among other things. It was a totally brutal transition, but I'm glad I did it.
To this day RL is the only game I play with a claw grip for exactly this reason lol.
What did you map your boost and jump to?
I think by default boost is circle (PlayStation) and B (xbox) and jump is x (PlayStation) and A (xbox). I believe roll/slide is mapped to square (PlayStation) and x (xbox). I changed boost to square/x and the roll button to l1/lb. I kept jump the same. It makes it much easier to jump/boost/roll/accelerate all at the same time.
I still have jump on ps:x or Xbox:a, and mapped boost to rb/r1. Then drift and air roll on lb/l1