this post was submitted on 07 Feb 2025
442 points (94.9% liked)
memes
16638 readers
2879 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads/AI Slop
No advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.
A collection of some classic Lemmy memes for your enjoyment
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean software is just a game that isn't a game, and Godot does do a decent job of it. on !Godot@programming.dev somebody recently posted* a note-taking app and someone in the comments linked to an article about Godot for GUI software development.
Bindings are nice too, and as a mostly-non-coder I've actually done a small sample program with Godot+Nim-lang. In a similar vein, there is Raylib (which has lots of bindings options) and paired with rGuiLayout you might get something going.
I tried a Qt editor once and it seemed a bit clunky to me, then some simple toolkits that I think have a better experience despite lacking an editor (though lack of dynamic text scaling is probably an issue here, at least it was for me as I wanted unicode symbols for a text-centric application).
TUI applications are a fun idea too, though viable ideas are chicken-and-egg for me so I'll probably just stick to Godot if I make anything.